using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName("a silver serpent corpse")] [TypeAlias( "Server.Mobiles.Silverserpant" )] public class SilverSerpent : BaseCreature { [Constructable] public SilverSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 21; Hue = Utility.RandomList( 2403, 2404 ); Name = "a silver serpent"; BaseSoundID = 219; SetStr( 161, 360 ); SetDex( 151, 300 ); SetInt( 21, 40 ); SetHits( 97, 216 ); SetDamage( 5, 21 ); SetSkill( SkillName.Poisoning, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 95.1, 100.0 ); SetSkill( SkillName.Tactics, 80.1, 95.0 ); SetSkill( SkillName.HandToHand, 85.1, 100.0 ); Fame = 7000; Karma = -7000; VirtualArmor = 40; } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Gems, 2 ); } public override int Meat{ get{ return 1; } } public override Poison PoisonImmune{ get{ return Poison.Deadly; } } public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Deadly : Poison.Lethal); } } public SilverSerpent(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( BaseSoundID == -1 ) BaseSoundID = 219; } } }