using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a turtle corpse" )] public class Turtle : BaseCreature { [Constructable] public Turtle() : base( AIType.AI_Animal, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a giant turtle"; Body = 281; BaseSoundID = 0x39D; CanSwim = true; SetStr( 76, 100 ); SetDex( 6, 25 ); SetInt( 11, 20 ); SetHits( 46, 60 ); SetStam( 46, 65 ); SetMana( 0 ); SetDamage( 5, 15 ); SetSkill( SkillName.Tactics, 40.1, 60.0 ); SetSkill( SkillName.HandToHand, 40.1, 60.0 ); Fame = 700; Karma = 0; VirtualArmor = 50; } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 6; } } public Turtle(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }