using System; using System.Collections.Generic; using Server; namespace Server.Mobiles { public class LeatherWorker : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } [Constructable] public LeatherWorker() : base( "the leather worker" ) { } public override void InitSBInfo() { m_SBInfos.Add( new SBLeatherArmor() ); m_SBInfos.Add( new SBStuddedArmor() ); m_SBInfos.Add( new SBLeatherWorker() ); } public LeatherWorker( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }