using Server; using System; using System.Collections; using Server.Multis; using Server.Targeting; using Server.Items; namespace Server.Multis { public class Pyramid : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -15, -15, 32, 32 ) }; public override int DefaultPrice{ get{ return 366500; } } public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 3, 16, 0 ); } } public Pyramid( Mobile owner ) : base( 0x5B, owner, 1, 1 ) { uint keyValue = CreateKeys( owner ); AddSouthDoors( false, 0, 13, 5, keyValue ); SetSign( 3, 16, 5 ); BaseDoor door = MakeDoor( false, DoorFacing.NorthCCW ); if ( door is BaseHouseDoor ) ((BaseHouseDoor)door).Facing = DoorFacing.NorthCCW; AddDoor( door, -4, -7, 5 ); AddEastDoor( false, -4, -6, 5 ); } public Pyramid( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class LargeTent : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -12, -13, 25, 26 ) }; public override int DefaultPrice{ get{ return 160500; } } public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 1, 13, 0 ); } } public LargeTent( Mobile owner ) : base( 0x5C, owner, 1576, 788 ) { SetSign( 1, 12, 8 ); } public LargeTent( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class CastleTower : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -6, -7, 13, 14 ) }; public override int DefaultPrice{ get{ return 160500; } } public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 5, 7, 0 ); } } public CastleTower( Mobile owner ) : base( 0x30, owner, 1576, 788 ) { uint keyValue = CreateKeys( owner ); AddSouthDoors( false, 3, 5, 5, keyValue ); SetSign( 5, 6, 9 ); } public CastleTower( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class LogMansion : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -13, -13, 26, 26 ) }; public override int DefaultPrice{ get{ return 800000; } } public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 5, 14, 0 ); } } public LogMansion( Mobile owner ) : base( 0x58, owner, 1, 1 ) { uint keyValue = CreateKeys( owner ); SetSign( 5, 14, 15 ); BaseDoor door1 = AddHouseDoor( -1, 7, 5, 0x6A5 ); BaseDoor door2 = AddHouseDoor( 0, 7, 5, 0x6A7 ); BaseDoor door3 = AddHouseDoor( -3, -2, 5, 0x6A7 ); BaseDoor door4 = AddHouseDoor( -4, -2, 5, 0x6A5 ); BaseDoor door5 = AddHouseDoor( -5, -8, 26, 0x6A7 ); BaseDoor door6 = AddHouseDoor( -6, -8, 26, 0x6A5 ); BaseDoor door7 = AddHouseDoor( 7, -2, 5, 0x6A5 ); BaseDoor door8 = AddHouseDoor( 8, -2, 5, 0x6A7 ); door1.Link = door2; door2.Link = door1; door3.Link = door4; door4.Link = door3; door5.Link = door6; door6.Link = door5; door7.Link = door8; door8.Link = door7; } public LogMansion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class Fortress : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -15, -16, 32, 33 ) }; public override int DefaultPrice{ get{ return 1165250; } } public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 4, 16, 0 ); } } public Fortress( Mobile owner ) : base( 0x31, owner, 5688, 3344 ) { uint keyValue = CreateKeys( owner ); AddSouthDoors( false, 0, 11, 5, keyValue ); SetSign( 4, 16, 0 ); AddSouthDoors( false, -10, -6, 5, keyValue ); AddSouthDoors( false, 0, -6, 5, keyValue ); AddSouthDoors( false, 10, -6, 5, keyValue ); AddSouthDoors( false, -10, 7, 5, keyValue ); AddSouthDoors( false, 10, 7, 5, keyValue ); AddSouthDoors( false, 10, -5, 27, keyValue ); AddSouthDoors( false, 10, 2, 27, keyValue ); AddSouthDoors( false, -10, -5, 27, keyValue ); AddSouthDoors( false, -7, -4, 49, keyValue ); AddSouthDoors( false, 7, -4, 49, keyValue ); } public Fortress( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewTwoStorySandstoneHouse : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -5, 14, 10 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 7, -4, 0 ); } } public NewTwoStorySandstoneHouse( Mobile owner ) : base( 0x32, owner, 1, 1 ) { SetSignFace( 7, -4, 0, 0xBD1 ); BaseDoor door1 = AddHouseDoor( 6, 0, 6, 0x6AD ); BaseDoor door2 = AddHouseDoor( 6, -1, 6, 0x6AF ); door1.Link = door2; door2.Link = door1; } public NewTwoStorySandstoneHouse( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewBrickHouseWithSteeple : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -6, -6, 13, 13 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 6, 4, 0 ); } } public NewBrickHouseWithSteeple( Mobile owner ) : base( 0x33, owner, 1, 1 ) { SetSignFace( 6, 4, 0, 0xBD1 ); AddHouseDoor( -3, 5, 5, 0x6A5 ); AddHouseDoor( -2, -3, 5, 0x6AF ); BaseDoor door1 = AddHouseDoor( 5, -1, 5, 0x6AD ); BaseDoor door2 = AddHouseDoor( 5, -2, 5, 0x6AF ); door1.Link = door2; door2.Link = door1; } public NewBrickHouseWithSteeple( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewTwoStoryBrickHouse : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -5, 11, 12 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( -4, 5, 0 ); } } public NewTwoStoryBrickHouse( Mobile owner ) : base( 0x34, owner, 1, 1 ) { SetSignFace( -4, 5, 0, 0xBD2 ); BaseDoor door1 = AddHouseDoor( 1, 5, 5, 0x6A5 ); BaseDoor door2 = AddHouseDoor( 2, 5, 5, 0x6A7 ); door1.Link = door2; door2.Link = door1; } public NewTwoStoryBrickHouse( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewPlasterHousePictureWindow : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -7, 14, 16 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 6, -6, 0 ); } } public NewPlasterHousePictureWindow( Mobile owner ) : base( 0x35, owner, 1, 1 ) { SetSignFace( 6, -6, 0, 0xBD1 ); BaseDoor door1 = AddHouseDoor( 5, -3, 5, 0x6AD ); BaseDoor door2 = AddHouseDoor( 5, -4, 5, 0x6AF ); door1.Link = door2; door2.Link = door1; BaseDoor door3 = AddHouseDoor( -2, -1, 5, 0x6A5 ); BaseDoor door4 = AddHouseDoor( -1, -1, 5, 0x6A7 ); door3.Link = door4; door4.Link = door3; } public NewPlasterHousePictureWindow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class Wagon : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -7, 11, 15 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 6, 8, 0 ); } } public Wagon( Mobile owner ) : base( 0x57, owner, 1, 1 ) { SetSignFace( 4, 5, 5, 0x0BD2 ); AddHouseDoor( 0, 4, 5, 0x06A5 ); } public Wagon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewTwoStoryBrickHome : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -8, 14, 17 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( -3, 7, 0 ); } } public NewTwoStoryBrickHome( Mobile owner ) : base( 0x3C, owner, 1, 1 ) { SetSignFace( -3, 7, 0, 0xBD2 ); AddHouseDoor( 2, -2, 5, 0x6A7 ); BaseDoor door1 = AddHouseDoor( 1, 5, 5, 0x6A7 ); BaseDoor door2 = AddHouseDoor( 0, 5, 5, 0x6A5 ); door1.Link = door2; door2.Link = door1; } public NewTwoStoryBrickHome( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewTwoStoryWoodenHomeWithPorch : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -5, 14, 12 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 5, 4, 5 ); } } public NewTwoStoryWoodenHomeWithPorch( Mobile owner ) : base( 0x3D, owner, 1, 1 ) { SetSignFace( 5, 4, 5, 0xBD2 ); BaseDoor door1 = AddHouseDoor( -4, 3, 5, 0x6A5 ); BaseDoor door2 = AddHouseDoor( -3, 3, 5, 0x6A7 ); door1.Link = door2; door2.Link = door1; BaseDoor door3 = AddHouseDoor( 0, 2, 25, 0x6AD ); BaseDoor door4 = AddHouseDoor( 0, 1, 25, 0x6AF ); door3.Link = door4; door4.Link = door3; } public NewTwoStoryWoodenHomeWithPorch( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewSmallStoneShoppe : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -5, 14, 12 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( -6, 6, 5 ); } } public NewSmallStoneShoppe( Mobile owner ) : base( 0x3E, owner, 1, 1 ) { SetSignFace( -6, 6, 5, 0xBD2 ); AddHouseDoor( -4, -1, 5, 0x6A5 ); AddHouseDoor( -3, -3, 5, 0x6AF ); BaseDoor door1 = AddHouseDoor( -3, 5, 5, 0x6A5 ); BaseDoor door2 = AddHouseDoor( -2, 5, 5, 0x6A7 ); door1.Link = door2; door2.Link = door1; } public NewSmallStoneShoppe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewWoodenHomePorch : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -8, -5, 17, 10 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 2, 4, 0 ); } } public NewWoodenHomePorch( Mobile owner ) : base( 0x3F, owner, 1, 1 ) { SetSignFace( 2, 4, 0, 0xBD2 ); AddHouseDoor( 0, 1, 5, 0x6A5 ); } public NewWoodenHomePorch( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewSmallStoneTower : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -6, 11, 13 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( -2, 6, 2 ); } } public NewSmallStoneTower( Mobile owner ) : base( 0x40, owner, 1, 1 ) { SetSignFace( -2, 6, 2, 0xBD2 ); BaseDoor door1 = AddHouseDoor( 1, 5, 5, 0x675 ); BaseDoor door2 = AddHouseDoor( 0, 5, 5, 0x677 ); door1.Link = door2; door2.Link = door1; } public NewSmallStoneTower( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewThreeStoryStoneVilla : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -7, 16, 14 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( -6, 6, 5 ); } } public NewThreeStoryStoneVilla( Mobile owner ) : base( 0x41, owner, 1, 1 ) { SetSignFace( -6, 6, 5, 0xBD2 ); AddHouseDoor( -3, -1, 25, 0x6A5 ); AddHouseDoor( 0, -2, 25, 0x6AF ); BaseDoor door1 = AddHouseDoor( -4, -1, 5, 0x6A5 ); BaseDoor door2 = AddHouseDoor( -3, -1, 5, 0x6A7 ); door1.Link = door2; door2.Link = door1; } public NewThreeStoryStoneVilla( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewTwoStorySmallStoneHome : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -4, -4, 9, 9 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 3, 3, 5 ); } } public NewTwoStorySmallStoneHome( Mobile owner ) : base( 0x42, owner, 1, 1 ) { SetSignFace( 3, 3, 5, 0xBD2 ); BaseDoor door1 = AddHouseDoor( 2, 2, 5, 0x6A7 ); BaseDoor door2 = AddHouseDoor( 1, 2, 5, 0x6A5 ); door1.Link = door2; door2.Link = door1; } public NewTwoStorySmallStoneHome( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewTwoStorySmallStoneHouse : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -4, -4, 9, 9 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 3, 3, 5 ); } } public NewTwoStorySmallStoneHouse( Mobile owner ) : base( 0x43, owner, 1, 1 ) { SetSignFace( 3, 3, 5, 0xBD2 ); BaseDoor door1 = AddHouseDoor( 1, 2, 5, 0x6A5 ); BaseDoor door2 = AddHouseDoor( 2, 2, 5, 0x6A7 ); door1.Link = door2; door2.Link = door1; } public NewTwoStorySmallStoneHouse( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewTwoStorySmallStoneDwelling : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -4, -4, 9, 9 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 3, 3, 5 ); } } public NewTwoStorySmallStoneDwelling( Mobile owner ) : base( 0x44, owner, 1, 1 ) { SetSignFace( 3, 3, 5, 0xBD2 ); BaseDoor door1 = AddHouseDoor( 1, 2, 5, 0x6A5 ); BaseDoor door2 = AddHouseDoor( 2, 2, 5, 0x6A7 ); door1.Link = door2; door2.Link = door1; } public NewTwoStorySmallStoneDwelling( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewTwoStorySmallWoodenDwelling : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -4, -4, 9, 9 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 3, 3, 5 ); } } public NewTwoStorySmallWoodenDwelling( Mobile owner ) : base( 0x45, owner, 1, 1 ) { SetSignFace( 3, 3, 5, 0xBD2 ); BaseDoor door1 = AddHouseDoor( 1, 2, 5, 0x6A5 ); BaseDoor door2 = AddHouseDoor( 2, 2, 5, 0x6A7 ); door1.Link = door2; door2.Link = door1; } public NewTwoStorySmallWoodenDwelling( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewWoodenMansion : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -7, 15, 14 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 6, 6, 5 ); } } public NewWoodenMansion( Mobile owner ) : base( 0x36, owner, 1, 1 ) { SetSignFace( 6, 6, 5, 0xBD1 ); AddHouseDoor( -1, -1, 25, 0x6A5 ); AddHouseDoor( 3, -1, 25, 0x6A7 ); AddHouseDoor( 0, -2, 25, 0x6AF ); AddHouseDoor( 1, -2, 5, 0x6AF ); BaseDoor door1 = AddHouseDoor( 0, -1, 45, 0x6A5 ); BaseDoor door2 = AddHouseDoor( 1, -1, 45, 0x6A7 ); door1.Link = door2; door2.Link = door1; BaseDoor door3 = AddHouseDoor( 1, 1, 5, 0x6AF ); BaseDoor door4 = AddHouseDoor( 1, 2, 5, 0x6AD ); door3.Link = door4; door4.Link = door3; } public NewWoodenMansion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewSmallStoneStoreFront : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -3, 12, 8 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 0, 4, 6 ); } } public NewSmallStoneStoreFront( Mobile owner ) : base( 0x37, owner, 1, 1 ) { SetSignFace( 0, 4, 6, 0xBD2 ); AddHouseDoor( 0, -1, 7, 0x6AF ); BaseDoor door1 = AddHouseDoor( -3, 3, 7, 0x6A5 ); BaseDoor door2 = AddHouseDoor( -2, 3, 7, 0x6A7 ); door1.Link = door2; door2.Link = door1; } public NewSmallStoneStoreFront( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class SmallLogCabinEast : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -3, -3, 8, 8 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 4, -2, 0 ); } } public SmallLogCabinEast( Mobile owner ) : base( 0x59, owner, 1, 1 ) { SetSignFace( 4, -2, 5, 0x0BD1 ); AddHouseDoor( 3, 0, 5, 0x06AD ); } public SmallLogCabinEast( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class SmallLogCabinSouth : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -3, -3, 8, 8 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 2, 4, 0 ); } } public SmallLogCabinSouth( Mobile owner ) : base( 0x5A, owner, 1, 1 ) { SetSignFace( 2, 4, 5, 0x0BD2 ); AddHouseDoor( 0, 3, 5, 0x06A5 ); } public SmallLogCabinSouth( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewSmallStoneHomeEast : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -3, -3, 8, 8 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 4, -2, 0 ); } } public NewSmallStoneHomeEast( Mobile owner ) : base( 0x38, owner, 1, 1 ) { SetSignFace( 4, -2, 0, 0xBD1 ); AddHouseDoor( 3, 0, 7, 0x6AF ); } public NewSmallStoneHomeEast( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewFancyStoneWoodHome : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -5, 12, 11 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( -4, 5, 0 ); } } public NewFancyStoneWoodHome( Mobile owner ) : base( 0x39, owner, 1, 1 ) { SetSignFace( -4, 5, 0, 0xBD2 ); AddHouseDoor( 0, 4, 7, 0x6A5 ); } public NewFancyStoneWoodHome( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewFancyWoodenStoneHouse : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -7, 12, 16 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 6, -4, 0 ); } } public NewFancyWoodenStoneHouse( Mobile owner ) : base( 0x3A, owner, 1, 1 ) { SetSignFace( 6, -4, 0, 0xBD1 ); AddHouseDoor( -2, 2, 27, 0x6A5 ); AddHouseDoor( 2, 4, 27, 0x6AD ); AddHouseDoor( 1, 0, 7, 0x6AF ); AddHouseDoor( -1, 0, 27, 0x6AF ); AddHouseDoor( -2, -3, 27, 0x6A7 ); AddHouseDoor( -1, -2, 7, 0x6A5 ); AddHouseDoor( -1, 2, 7, 0x6A5 ); } public NewFancyWoodenStoneHouse( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewSmallStoneHouseEast : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -3, -3, 8, 8 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 4, -2, 0 ); } } public NewSmallStoneHouseEast( Mobile owner ) : base( 0x3B, owner, 1, 1 ) { SetSignFace( 4, -2, 0, 0xBD1 ); AddHouseDoor( 3, 0, 7, 0x6AF ); } public NewSmallStoneHouseEast( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewSmallWoodenShackPorch : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -5, 10, 11 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( -4, 4, 4 ); } } public NewSmallWoodenShackPorch( Mobile owner ) : base( 0x46, owner, 1, 1 ) { SetSignFace( -4, 4, 4, 0xBD2 ); BaseDoor door1 = AddHouseDoor( -1, 1, 6, 0x6AD ); BaseDoor door2 = AddHouseDoor( -1, 0, 6, 0x6AF ); door1.Link = door2; door2.Link = door1; } public NewSmallWoodenShackPorch( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewPlainPlasterHouse : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -5, 14, 11 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( -6, 4, 0 ); } } public NewPlainPlasterHouse( Mobile owner ) : base( 0x47, owner, 1, 1 ) { SetSignFace( -6, 4, 0, 0xBD2 ); BaseDoor door1 = AddHouseDoor( -1, 4, 5, 0x6A5 ); BaseDoor door2 = AddHouseDoor( 0, 4, 5, 0x6A7 ); door1.Link = door2; door2.Link = door1; } public NewPlainPlasterHouse( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewPlainStoneHouse : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -6, -5, 13, 12 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( -5, 6, 5 ); } } public NewPlainStoneHouse( Mobile owner ) : base( 0x48, owner, 1, 1 ) { SetSignFace( -5, 6, 5, 0xBD2 ); BaseDoor door1 = AddHouseDoor( -4, 5, 5, 0x6A5 ); BaseDoor door2 = AddHouseDoor( -3, 5, 5, 0x6A7 ); door1.Link = door2; door2.Link = door1; } public NewPlainStoneHouse( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewPlasterHomeDirtDeck : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -7, 11, 14 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( -2, 7, 0 ); } } public NewPlasterHomeDirtDeck( Mobile owner ) : base( 0x49, owner, 1, 1 ) { SetSignFace( -2, 7, 0, 0xBD2 ); AddHouseDoor( 0, 1, 25, 0x6A5 ); AddHouseDoor( 0, 3, 5, 0x6A5 ); } public NewPlasterHomeDirtDeck( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewWoodenHomeUpperDeck : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -5, 14, 10 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( -5, 4, 0 ); } } public NewWoodenHomeUpperDeck( Mobile owner ) : base( 0x4A, owner, 1, 1 ) { SetSignFace( -5, 4, 0, 0xBD2 ); AddHouseDoor( 3, 0, 5, 0x6AF ); AddHouseDoor( 1, 0, 25, 0x6AF ); BaseDoor door1 = AddHouseDoor( -3, 3, 5, 0x6A5 ); BaseDoor door2 = AddHouseDoor( -2, 3, 5, 0x6A7 ); door1.Link = door2; door2.Link = door1; } public NewWoodenHomeUpperDeck( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewTwoStoryStoneVilla : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -8, 11, 17 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 4, 8, 0); } } public NewTwoStoryStoneVilla( Mobile owner ) : base( 0x4B, owner, 1, 1 ) { SetSignFace( 4, 8, 0, 0xBD2 ); BaseDoor door1 = AddHouseDoor( -2, 1, 5, 0x6A5 ); BaseDoor door2 = AddHouseDoor( -1, 1, 5, 0x6A7 ); door1.Link = door2; door2.Link = door1; } public NewTwoStoryStoneVilla( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewTwoStorySmallPlasterDwelling : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -4, -4, 9, 9 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 3, 3, 8 ); } } public NewTwoStorySmallPlasterDwelling( Mobile owner ) : base( 0x4C, owner, 1, 1 ) { SetSignFace( 3, 3, 8, 0xBD2 ); BaseDoor door1 = AddHouseDoor( 1, 2, 7, 0x6A5 ); BaseDoor door2 = AddHouseDoor( 2, 2, 7, 0x6A7 ); door1.Link = door2; door2.Link = door1; } public NewTwoStorySmallPlasterDwelling( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewSmallStoneTemple : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -4, 11, 9 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 4, -3, 0 ); } } public NewSmallStoneTemple( Mobile owner ) : base( 0x4D, owner, 1, 1 ) { SetSignFace( 4, -3, 0, 0xBD1 ); } public NewSmallStoneTemple( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewSmallSandstoneWorkshop : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -3, -4, 8, 9 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 4, 4, 11 ); } } public NewSmallSandstoneWorkshop( Mobile owner ) : base( 0x4E, owner, 1, 1 ) { SetSignFace( 4, 4, 11, 0xBD2 ); } public NewSmallSandstoneWorkshop( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewStoneHomeWithEnclosedPatio : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -7, 14, 15 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 6, 0, 0 ); } } public NewStoneHomeWithEnclosedPatio( Mobile owner ) : base( 0x4F, owner, 1, 1 ) { SetSignFace( 6, 0, 0, 0xBD1 ); AddHouseDoor( -1, 3, 5, 0x6A5 ); BaseDoor door1 = AddHouseDoor( 5, -2, 5, 0x6AD ); BaseDoor door2 = AddHouseDoor( 5, -3, 5, 0x6AF ); door1.Link = door2; door2.Link = door1; } public NewStoneHomeWithEnclosedPatio( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewLogCabin : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -8, -5, 17, 10 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 2, 4, 0 ); } } public NewLogCabin( Mobile owner ) : base( 0x50, owner, 1, 1 ) { SetSignFace( 2, 4, 0, 0xBD2 ); AddHouseDoor( 0, 1, 5, 0x6A5 ); } public NewLogCabin( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewSmallLogCabinWithDeck : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -4, 15, 9 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 1, 4, 10 ); } } public NewSmallLogCabinWithDeck( Mobile owner ) : base( 0x51, owner, 1, 1 ) { SetSignFace( 1, 4, 10, 0xBD2 ); BaseDoor door1 = AddHouseDoor( 1, 0, 10, 0x6AD ); BaseDoor door2 = AddHouseDoor( 1, -1, 10, 0x6AF ); door1.Link = door2; door2.Link = door1; } public NewSmallLogCabinWithDeck( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewRaisedBrickHome : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -6, -7, 13, 14 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 3, 6, 0 ); } } public NewRaisedBrickHome( Mobile owner ) : base( 0x52, owner, 1, 1 ) { SetSignFace( 3, 6, 0, 0xBD1 ); BaseDoor door1 = AddHouseDoor( 2, -3, 25, 0x6AF ); BaseDoor door2 = AddHouseDoor( 2, -2, 25, 0x6AD ); door1.Link = door2; door2.Link = door1; } public NewRaisedBrickHome( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewBrickArena : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -9, -11, 18, 22 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( -9, 10, 0 ); } } public NewBrickArena( Mobile owner ) : base( 0x5D, owner, 1, 1 ) { SetSignFace( -9, 10, 0, 0xBD2 ); AddHouseDoor( 0, 9, 6, 0x675 ); } public NewBrickArena( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewStoneFort : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -8, -7, 17, 15 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( -5, 7, 7 ); } } public NewStoneFort( Mobile owner ) : base( 0x5E, owner, 1, 1 ) { SetSignFace( -5, 7, 7, 0xBD2 ); BaseDoor door1 = AddHouseDoor( 1, 6, 7, 0x675 ); BaseDoor door2 = AddHouseDoor( 0, 6, 7, 0x677 ); door1.Link = door2; door2.Link = door1; } public NewStoneFort( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewOldStoneHomeShoppe : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -7, 16, 14 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 8, -6, 5 ); } } public NewOldStoneHomeShoppe( Mobile owner ) : base( 0x5F, owner, 1, 1 ) { SetSignFace( 8, -6, 5, 0xBD1 ); BaseDoor door1 = AddHouseDoor( 7, -3, 5, 0x6AD ); BaseDoor door2 = AddHouseDoor( 7, -4, 5, 0x6AF ); door1.Link = door2; door2.Link = door1; BaseDoor door3 = AddHouseDoor( 0, 1, 5, 0x6AF ); BaseDoor door4 = AddHouseDoor( 0, 2, 5, 0x6AD ); door3.Link = door4; door4.Link = door3; } public NewOldStoneHomeShoppe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewSmallBrickCastle : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -6, 14, 13 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( -5, 6, 0 ); } } public NewSmallBrickCastle( Mobile owner ) : base( 0x60, owner, 1, 1 ) { SetSignFace( -6, 6, 0, 0xBD2 ); AddHouseDoor( 0, 0, 25, 0x675 ); } public NewSmallBrickCastle( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewSmallWizardTower : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -8, -6, 17, 13 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( -2, 6, 0 ); } } public NewSmallWizardTower( Mobile owner ) : base( 0x53, owner, 1, 1 ) { SetSignFace( -2, 6, 0, 0xBD2 ); BaseDoor door1 = AddHouseDoor( 0, 5, 5, 0x677 ); BaseDoor door2 = AddHouseDoor( 1, 5, 5, 0x675 ); door1.Link = door2; door2.Link = door1; } public NewSmallWizardTower( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewBrickHomeWithFrontDeck : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -7, 15, 14 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( 0, 7, 0 ); } } public NewBrickHomeWithFrontDeck( Mobile owner ) : base( 0x54, owner, 1, 1 ) { SetSignFace( 0, 6, 0, 0xBD2 ); BaseDoor door1 = AddHouseDoor( 1, 3, 5, 0x6AD ); BaseDoor door2 = AddHouseDoor( 1, 2, 5, 0x6AF ); door1.Link = door2; door2.Link = door1; } public NewBrickHomeWithFrontDeck( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewMarbleShoppe : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -6, -5, 13, 12 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( -5, 6, 1 ); } } public NewMarbleShoppe( Mobile owner ) : base( 0x55, owner, 1, 1 ) { SetSignFace( -5, 6, 1, 0xBD2 ); AddHouseDoor( -2, -3, 5, 0x6AF ); AddHouseDoor( -3, -1, 5, 0x6A5 ); BaseDoor door1 = AddHouseDoor( -2, 5, 5, 0x6A5 ); BaseDoor door2 = AddHouseDoor( -1, 5, 5, 0x6A7 ); door1.Link = door2; door2.Link = door1; } public NewMarbleShoppe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } ////////////////////////////////////////////////////////////////////////////////////////////// public class NewBrickHomeWithLargePorch : BaseHouse { public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -7, 16, 14 ) }; public override Rectangle2D[] Area{ get{ return AreaArray; } } public override Point3D BaseBanLocation{ get{ return new Point3D( -6, 5, 0 ); } } public NewBrickHomeWithLargePorch( Mobile owner ) : base( 0x56, owner, 1, 1 ) { SetSignFace( -6, 5, 0, 0xBD2 ); AddHouseDoor( 4, -3, 5, 0x6AF ); BaseDoor door1 = AddHouseDoor( -4, 4, 5, 0x6A5 ); BaseDoor door2 = AddHouseDoor( -3, 4, 5, 0x6A7 ); door1.Link = door2; door2.Link = door1; } public NewBrickHomeWithLargePorch( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }