using System; using Server; using Server.Items; using Server.Mobiles; using Server.Prompts; using Server.Targeting; using Server.Network; using Server.Gumps; using System.Collections; using System.Collections.Generic; namespace Server.Spells.Eighth { public class ResurrectionSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Resurrection", "An Corp", 245, 9062, Reagent.Bloodmoss, Reagent.Garlic, Reagent.Ginseng ); public override SpellCircle Circle { get { return SpellCircle.Eighth; } } public ResurrectionSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( Mobile m ) { if ( !Caster.CanSee( m ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( !Caster.Alive ) { Caster.SendLocalizedMessage( 501040 ); // The resurrecter must be alive. } else if ( m == Caster && CheckBSequence( m, true ) ) { ArrayList targets = new ArrayList(); foreach ( Item item in World.Items.Values ) if ( item is LifeCrystal ) { LifeCrystal myOrb = (LifeCrystal)item; if ( myOrb.m_Owner == m ) { targets.Add( item ); } } for ( int i = 0; i < targets.Count; ++i ) { Item item = ( Item )targets[ i ]; item.Delete(); } m.PlaySound( 0x214 ); m.FixedEffect( 0x376A, 10, 16, 0, 0 ); m.SendMessage( "You conjure yourself a life crystal." ); LifeCrystal crystal = new LifeCrystal(); crystal.m_Owner = m; m.AddToBackpack( crystal ); } else if ( m.Alive ) { Caster.SendLocalizedMessage( 501041 ); // Target is not dead. } else if ( !Caster.InRange( m, 1 ) ) { Caster.SendLocalizedMessage( 501042 ); // Target is not close enough. } else if ( !m.Player ) { Caster.SendLocalizedMessage( 501043 ); // Target is not a being. } else if ( m.Map == null || !m.Map.CanFit( m.Location, 16, false, false ) ) { Caster.SendLocalizedMessage( 501042 ); // Target can not be resurrected at that location. m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there! } else if ( CheckBSequence( m, true ) ) { SpellHelper.Turn( Caster, m ); m.PlaySound( 0x214 ); m.FixedEffect( 0x376A, 10, 16 ); m.CloseGump( typeof( ResurrectGump ) ); m.SendGump( new ResurrectGump( m, Caster ) ); } FinishSequence(); } private class InternalTarget : Target { private ResurrectionSpell m_Owner; public InternalTarget( ResurrectionSpell owner ) : base( 1, false, TargetFlags.Beneficial ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is Mobile ) { m_Owner.Target( (Mobile)o ); } } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } } namespace Server.Items { public class LifeCrystal : Item { public override bool DisplayLootType{ get{ return false; } } public Mobile m_Owner; [CommandProperty( AccessLevel.GameMaster )] public Mobile Owner { get { return m_Owner; } set { m_Owner = value; InvalidateProperties(); } } [Constructable] public LifeCrystal() : base( 0x023F ) { Name = "life crystal"; LootType = LootType.Blessed; Movable = false; Weight = 1.0; } public override void OnDoubleClick( Mobile m ) { m.SendMessage( "Since you are alive, the crystal vanishes!" ); this.Delete(); } public override void OnDoubleClickDead( Mobile m ) { m.Resurrect(); m.FixedEffect( 0x376A, 10, 16, 0, 0 ); this.Delete(); } public LifeCrystal(Serial serial) : base(serial){} public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write( (int) 0 ); // version writer.Write( (Mobile) m_Owner ); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Owner = reader.ReadMobile(); } } }