BritainKnights/Docs/types/AnimateDeadSpell.html

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<title>RunUO Documentation - Class Overview - AnimateDeadSpell</title>
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<h4><a href="../namespaces/Server.Spells.Necromancy.html">Back to Server.Spells.Necromancy</a></h4>
<h2>AnimateDeadSpell : <!-- DBG-1 --><a href="NecromancerSpell.html">NecromancerSpell</a>, <!-- DBG-2.2 --><a href="ISpell.html">ISpell</a></h2>
<h4>Nested Types: <!-- DBG-4 --><a href="CreatureGroup.html">CreatureGroup</a>, <!-- DBG-4 --><a href="InternalTarget.html">InternalTarget</a>, <!-- DBG-4 --><a href="SummonEntry.html">SummonEntry</a></h4>
(<font color="blue">static</font>) <!-- DBG-0 --><a href="CreatureGroup.html">CreatureGroup</a> FindGroup( Type type )<br>
(<font color="blue">static</font>) <font color="blue">void</font> Register( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> master, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> summoned )<br>
(<font color="blue">static</font>) <font color="blue">void</font> Scale( <!-- DBG-0 --><a href="BaseCreature.html">BaseCreature</a> bc, <font color="blue">int</font> scalar )<br>
(<font color="blue">static</font>) <font color="blue">void</font> SummonDelay_Callback( <font color="blue">object</font> state )<br>
(<font color="blue">static</font>) <font color="blue">void</font> Summoned_Damage( <font color="blue">object</font> state )<br>
(<font color="blue">static</font>) <font color="blue">void</font> Unregister( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> master, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> summoned )<br>
(<font color="blue">ctor</font>) AnimateDeadSpell( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> caster, <!-- DBG-0 --><a href="Item.html">Item</a> scroll )<br>
TimeSpan CastDelayBase( <font color="blue">get</font>; )<br>
<font color="blue">int</font> RequiredMana( <font color="blue">get</font>; )<br>
<font color="blue">double</font> RequiredSkill( <font color="blue">get</font>; )<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnCast()<br>
<font color="blue">void</font> Target( <font color="blue">object</font> obj )<br>
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