BritainKnights/Docs/types/BaseRunicTool.html

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<title>RunUO Documentation - Class Overview - BaseRunicTool</title>
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<h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
<h2>BaseRunicTool : <!-- DBG-1 --><a href="BaseTool.html">BaseTool</a>, <!-- DBG-2.2 --><a href="IHued.html">IHued</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="Item.html">Item</a>&gt;, <!-- DBG-2.2 --><a href="ISerializable.html">ISerializable</a>, <!-- DBG-2.2 --><a href="ISpawnable.html">ISpawnable</a>, <!-- DBG-2.2 --><a href="IEntity.html">IEntity</a>, <!-- DBG-2.2 --><a href="IPoint3D.html">IPoint3D</a>, <!-- DBG-2.2 --><a href="IPoint2D.html">IPoint2D</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="IEntity.html">IEntity</a>&gt;, <!-- DBG-2.2 --><a href="IUsesRemaining.html">IUsesRemaining</a>, <!-- DBG-2.2 --><a href="ICraftable.html">ICraftable</a></h2>
<h4>Derived Types: <!-- DBG-3 --><a href="RunicDovetailSaw.html">RunicDovetailSaw</a>, <!-- DBG-3 --><a href="RunicHammer.html">RunicHammer</a>, <!-- DBG-3 --><a href="RunicSewingKit.html">RunicSewingKit</a></h4>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyAttribute( <!-- DBG-0 --><a href="AosAttributes.html">AosAttributes</a> attrs, <font color="blue">int</font> min, <font color="blue">int</font> max, <!-- DBG-0 --><a href="AosAttribute.html">AosAttribute</a> attr, <font color="blue">int</font> low, <font color="blue">int</font> high )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyAttribute( <!-- DBG-0 --><a href="AosArmorAttributes.html">AosArmorAttributes</a> attrs, <font color="blue">int</font> min, <font color="blue">int</font> max, <!-- DBG-0 --><a href="AosArmorAttribute.html">AosArmorAttribute</a> attr, <font color="blue">int</font> low, <font color="blue">int</font> high )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyAttribute( <!-- DBG-0 --><a href="AosWeaponAttributes.html">AosWeaponAttributes</a> attrs, <font color="blue">int</font> min, <font color="blue">int</font> max, <!-- DBG-0 --><a href="AosWeaponAttribute.html">AosWeaponAttribute</a> attr, <font color="blue">int</font> low, <font color="blue">int</font> high )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyAttribute( <!-- DBG-0 --><a href="AosElementAttributes.html">AosElementAttributes</a> attrs, <font color="blue">int</font> min, <font color="blue">int</font> max, <!-- DBG-0 --><a href="AosElementAttribute.html">AosElementAttribute</a> attr, <font color="blue">int</font> low, <font color="blue">int</font> high )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyAttribute( <!-- DBG-0 --><a href="AosArmorAttributes.html">AosArmorAttributes</a> attrs, <font color="blue">int</font> min, <font color="blue">int</font> max, <!-- DBG-0 --><a href="AosArmorAttribute.html">AosArmorAttribute</a> attr, <font color="blue">int</font> low, <font color="blue">int</font> high, <font color="blue">int</font> scale )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyAttribute( <!-- DBG-0 --><a href="AosElementAttributes.html">AosElementAttributes</a> attrs, <font color="blue">int</font> min, <font color="blue">int</font> max, <!-- DBG-0 --><a href="AosElementAttribute.html">AosElementAttribute</a> attr, <font color="blue">int</font> low, <font color="blue">int</font> high, <font color="blue">int</font> scale )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyAttribute( <!-- DBG-0 --><a href="AosWeaponAttributes.html">AosWeaponAttributes</a> attrs, <font color="blue">int</font> min, <font color="blue">int</font> max, <!-- DBG-0 --><a href="AosWeaponAttribute.html">AosWeaponAttribute</a> attr, <font color="blue">int</font> low, <font color="blue">int</font> high, <font color="blue">int</font> scale )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyAttribute( <!-- DBG-0 --><a href="AosAttributes.html">AosAttributes</a> attrs, <font color="blue">int</font> min, <font color="blue">int</font> max, <!-- DBG-0 --><a href="AosAttribute.html">AosAttribute</a> attr, <font color="blue">int</font> low, <font color="blue">int</font> high, <font color="blue">int</font> scale )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyAttributesTo( <!-- DBG-0 --><a href="BaseJewel.html">BaseJewel</a> jewelry, <font color="blue">int</font> attributeCount, <font color="blue">int</font> min, <font color="blue">int</font> max )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyAttributesTo( <!-- DBG-0 --><a href="BaseWeapon.html">BaseWeapon</a> weapon, <font color="blue">int</font> attributeCount, <font color="blue">int</font> min, <font color="blue">int</font> max )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyAttributesTo( <!-- DBG-0 --><a href="BaseHat.html">BaseHat</a> hat, <font color="blue">int</font> attributeCount, <font color="blue">int</font> min, <font color="blue">int</font> max )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyAttributesTo( <!-- DBG-0 --><a href="Spellbook.html">Spellbook</a> spellbook, <font color="blue">int</font> attributeCount, <font color="blue">int</font> min, <font color="blue">int</font> max )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyAttributesTo( <!-- DBG-0 --><a href="BaseArmor.html">BaseArmor</a> armor, <font color="blue">int</font> attributeCount, <font color="blue">int</font> min, <font color="blue">int</font> max )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyAttributesTo( <!-- DBG-0 --><a href="BaseArmor.html">BaseArmor</a> armor, <font color="blue">bool</font> isRunicTool, <font color="blue">int</font> luckChance, <font color="blue">int</font> attributeCount, <font color="blue">int</font> min, <font color="blue">int</font> max )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyAttributesTo( <!-- DBG-0 --><a href="BaseWeapon.html">BaseWeapon</a> weapon, <font color="blue">bool</font> isRunicTool, <font color="blue">int</font> luckChance, <font color="blue">int</font> attributeCount, <font color="blue">int</font> min, <font color="blue">int</font> max )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyAttributesTo( <!-- DBG-0 --><a href="BaseHat.html">BaseHat</a> hat, <font color="blue">bool</font> isRunicTool, <font color="blue">int</font> luckChance, <font color="blue">int</font> attributeCount, <font color="blue">int</font> min, <font color="blue">int</font> max )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyAttributesTo( <!-- DBG-0 --><a href="Spellbook.html">Spellbook</a> spellbook, <font color="blue">bool</font> isRunicTool, <font color="blue">int</font> luckChance, <font color="blue">int</font> attributeCount, <font color="blue">int</font> min, <font color="blue">int</font> max )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyAttributesTo( <!-- DBG-0 --><a href="BaseJewel.html">BaseJewel</a> jewelry, <font color="blue">bool</font> isRunicTool, <font color="blue">int</font> luckChance, <font color="blue">int</font> attributeCount, <font color="blue">int</font> min, <font color="blue">int</font> max )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplyResistance( <!-- DBG-0 --><a href="BaseArmor.html">BaseArmor</a> ar, <font color="blue">int</font> min, <font color="blue">int</font> max, <!-- DBG-0 --><a href="ResistanceType.html">ResistanceType</a> res, <font color="blue">int</font> low, <font color="blue">int</font> high )<br>
(<font color="blue">static</font>) <font color="blue">void</font> ApplySkillBonus( <!-- DBG-0 --><a href="AosSkillBonuses.html">AosSkillBonuses</a> attrs, <font color="blue">int</font> min, <font color="blue">int</font> max, <font color="blue">int</font> index, <font color="blue">int</font> low, <font color="blue">int</font> high )<br>
(<font color="blue">static</font>) <font color="blue">int</font> AssignElementalDamage( <!-- DBG-0 --><a href="BaseWeapon.html">BaseWeapon</a> weapon, <!-- DBG-0 --><a href="AosElementAttribute.html">AosElementAttribute</a> attr, <font color="blue">int</font> totalDamage )<br>
(<font color="blue">static</font>) <font color="blue">void</font> GetElementalDamages( <!-- DBG-0 --><a href="BaseWeapon.html">BaseWeapon</a> weapon )<br>
(<font color="blue">static</font>) <font color="blue">void</font> GetElementalDamages( <!-- DBG-0 --><a href="BaseWeapon.html">BaseWeapon</a> weapon, <font color="blue">bool</font> randomizeOrder )<br>
(<font color="blue">static</font>) <!-- DBG-0 --><a href="SlayerName.html">SlayerName</a> GetRandomSlayer()<br>
(<font color="blue">static</font>) <font color="blue">int</font> GetUniqueRandom( <font color="blue">int</font> count )<br>
(<font color="blue">static</font>) <font color="blue">int</font> Scale( <font color="blue">int</font> min, <font color="blue">int</font> max, <font color="blue">int</font> low, <font color="blue">int</font> high )<br>
(<font color="blue">ctor</font>) BaseRunicTool( <!-- DBG-0 --><a href="Serial.html">Serial</a> serial )<br>
(<font color="blue">ctor</font>) BaseRunicTool( <!-- DBG-0 --><a href="CraftResource.html">CraftResource</a> resource, <font color="blue">int</font> itemID )<br>
(<font color="blue">ctor</font>) BaseRunicTool( <!-- DBG-0 --><a href="CraftResource.html">CraftResource</a> resource, <font color="blue">int</font> uses, <font color="blue">int</font> itemID )<br>
<!-- DBG-0 --><a href="CraftResource.html">CraftResource</a> Resource( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">void</font> ApplyAttributesTo( <!-- DBG-0 --><a href="BaseWeapon.html">BaseWeapon</a> weapon )<br>
<font color="blue">void</font> ApplyAttributesTo( <!-- DBG-0 --><a href="BaseArmor.html">BaseArmor</a> armor )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Deserialize( <!-- DBG-0 --><a href="GenericReader.html">GenericReader</a> reader )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Serialize( <!-- DBG-0 --><a href="GenericWriter.html">GenericWriter</a> writer )<br>
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