BritainKnights/Docs/types/Shadowjump.html

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<title>RunUO Documentation - Class Overview - Shadowjump</title>
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<h4><a href="../namespaces/Server.Spells.Ninjitsu.html">Back to Server.Spells.Ninjitsu</a></h4>
<h2>Shadowjump : <!-- DBG-1 --><a href="NinjaSpell.html">NinjaSpell</a>, <!-- DBG-2.2 --><a href="ISpell.html">ISpell</a></h2>
<h4>Nested Types: <!-- DBG-4 --><a href="InternalTarget.html">InternalTarget</a></h4>
(<font color="blue">ctor</font>) Shadowjump( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> caster, <!-- DBG-0 --><a href="Item.html">Item</a> scroll )<br>
<font color="blue">bool</font> BlockedByAnimalForm( <font color="blue">get</font>; )<br>
TimeSpan CastDelayBase( <font color="blue">get</font>; )<br>
<font color="blue">int</font> RequiredMana( <font color="blue">get</font>; )<br>
<font color="blue">double</font> RequiredSkill( <font color="blue">get</font>; )<br>
<font color="blue">virtual</font> <font color="blue">bool</font> CheckCast()<br>
<font color="blue">virtual</font> <font color="blue">bool</font> CheckDisturb( <!-- DBG-0 --><a href="DisturbType.html">DisturbType</a> type, <font color="blue">bool</font> firstCircle, <font color="blue">bool</font> resistable )<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnCast()<br>
<font color="blue">void</font> Target( <!-- DBG-0 --><a href="IPoint3D.html">IPoint3D</a> p )<br>
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