BritainKnights/Scripts/Commands/Generic/Implementors/RegionCommandImplementor.cs

61 lines
No EOL
1.4 KiB
C#

using System;
using System.Collections;
using Server;
namespace Server.Commands.Generic
{
public class RegionCommandImplementor : BaseCommandImplementor
{
public RegionCommandImplementor()
{
Accessors = new string[]{ "Region" };
SupportRequirement = CommandSupport.Region;
SupportsConditionals = true;
AccessLevel = AccessLevel.GameMaster;
Usage = "Region <command> [condition]";
Description = "Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects.";
}
public override void Compile( Mobile from, BaseCommand command, ref string[] args, ref object obj )
{
try
{
Extensions ext = Extensions.Parse( from, ref args );
bool items, mobiles;
if ( !CheckObjectTypes( command, ext, out items, out mobiles ) )
return;
Region reg = from.Region;
ArrayList list = new ArrayList();
if ( mobiles )
{
foreach ( Mobile mob in reg.GetMobiles() )
{
if( !BaseCommand.IsAccessible( from, mob ) )
continue;
if ( ext.IsValid( mob ) )
list.Add( mob );
}
}
else
{
command.LogFailure( "This command does not support items." );
return;
}
ext.Filter( list );
obj = list;
}
catch ( Exception ex )
{
from.SendMessage( ex.Message );
}
}
}
}