31 lines
681 B
C#
31 lines
681 B
C#
using System;
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using Server.Mobiles;
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using Server.Multis;
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namespace Server.ContextMenus
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{
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public class EjectPlayerEntry : ContextMenuEntry
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{
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private Mobile m_From;
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private Mobile m_Target;
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private BaseHouse m_TargetHouse;
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public EjectPlayerEntry( Mobile from, Mobile target ) : base( 6206, 12 )
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{
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m_From = from;
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m_Target = target;
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m_TargetHouse = BaseHouse.FindHouseAt( m_Target );
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}
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public override void OnClick()
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{
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if ( !m_From.Alive || m_TargetHouse.Deleted || !m_TargetHouse.IsFriend( m_From ) )
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return;
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if ( m_Target is Mobile )
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{
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m_TargetHouse.Kick( m_From, (Mobile)m_Target );
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}
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}
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}
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}
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