BritainKnights/Scripts/Engines/Guilds/GuildDeclarePeaceGump.cs

64 lines
No EOL
1.7 KiB
C#

using System;
using Server;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildDeclarePeaceGump : GuildListGump
{
public GuildDeclarePeaceGump( Mobile from, Guild guild ) : base( from, guild, true, guild.Enemies )
{
}
protected override void Design()
{
AddHtmlLocalized( 20, 10, 400, 35, 1011137, false, false ); // Select the guild you wish to declare peace with.
AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 400, 245, 30, 1011138, false, false ); // Send the olive branch.
AddButton( 300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 335, 400, 100, 35, 1011012, false, false ); // CANCEL
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
if ( info.ButtonID == 1 )
{
int[] switches = info.Switches;
if ( switches.Length > 0 )
{
int index = switches[0];
if ( index >= 0 && index < m_List.Count )
{
Guild g = (Guild)m_List[index];
if ( g != null )
{
m_Guild.RemoveEnemy( g );
m_Guild.GuildMessage( 1018018, true, "{0} ({1})", g.Name, g.Abbreviation ); // Guild Message: You are now at peace with this guild:
GuildGump.EnsureClosed( m_Mobile );
if ( m_Guild.Enemies.Count > 0 )
m_Mobile.SendGump( new GuildDeclarePeaceGump( m_Mobile, m_Guild ) );
else
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}
}
else if ( info.ButtonID == 2 )
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}
}