143 lines
3.4 KiB
C#
143 lines
3.4 KiB
C#
using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Guilds;
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using Server.Multis;
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using Server.Regions;
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namespace Server.Items
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{
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public class GuildDeed : Item
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{
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public override int LabelNumber{ get{ return 1041055; } } // a guild deed
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[Constructable]
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public GuildDeed() : base( 0x14F0 )
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{
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Weight = 1.0;
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}
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public GuildDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 0.0 )
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Weight = 1.0;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if( Guild.NewGuildSystem )
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return;
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( from.Guild != null )
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{
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from.SendLocalizedMessage( 501137 ); // You must resign from your current guild before founding another!
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}
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else
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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if ( house == null )
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{
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from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
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}
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else if ( house.FindGuildstone() != null )
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{
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from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
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}
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else if ( !house.IsOwner( from ) )
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{
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from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
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}
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else
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{
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from.SendLocalizedMessage( 1013060 ); // Enter new guild name (40 characters max):
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from.Prompt = new InternalPrompt( this );
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}
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}
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}
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private class InternalPrompt : Prompt
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{
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private GuildDeed m_Deed;
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public InternalPrompt( GuildDeed deed )
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{
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m_Deed = deed;
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}
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public override void OnResponse( Mobile from, string text )
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{
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if ( m_Deed.Deleted )
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return;
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if ( !m_Deed.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( from.Guild != null )
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{
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from.SendLocalizedMessage( 501137 ); // You must resign from your current guild before founding another!
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}
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else
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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if ( house == null )
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{
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from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
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}
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else if ( house.FindGuildstone() != null )
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{
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from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
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}
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else if ( !house.IsOwner( from ) )
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{
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from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
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}
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else
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{
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m_Deed.Delete();
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if ( text.Length > 40 )
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text = text.Substring( 0, 40 );
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Guild guild = new Guild( from, text, "none" );
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from.Guild = guild;
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from.GuildTitle = "Guildmaster";
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Guildstone stone = new Guildstone( guild );
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stone.MoveToWorld( from.Location, from.Map );
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guild.Guildstone = stone;
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}
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}
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}
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public override void OnCancel( Mobile from )
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{
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from.SendLocalizedMessage( 501145 ); // Placement of guildstone cancelled.
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}
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}
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}
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}
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