BritainKnights/Scripts/Engines/Guilds/GuildDeed.cs

143 lines
3.4 KiB
C#

using System;
using Server.Network;
using Server.Prompts;
using Server.Guilds;
using Server.Multis;
using Server.Regions;
namespace Server.Items
{
public class GuildDeed : Item
{
public override int LabelNumber{ get{ return 1041055; } } // a guild deed
[Constructable]
public GuildDeed() : base( 0x14F0 )
{
Weight = 1.0;
}
public GuildDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 0.0 )
Weight = 1.0;
}
public override void OnDoubleClick( Mobile from )
{
if( Guild.NewGuildSystem )
return;
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( from.Guild != null )
{
from.SendLocalizedMessage( 501137 ); // You must resign from your current guild before founding another!
}
else
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house == null )
{
from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
}
else if ( house.FindGuildstone() != null )
{
from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
}
else if ( !house.IsOwner( from ) )
{
from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
}
else
{
from.SendLocalizedMessage( 1013060 ); // Enter new guild name (40 characters max):
from.Prompt = new InternalPrompt( this );
}
}
}
private class InternalPrompt : Prompt
{
private GuildDeed m_Deed;
public InternalPrompt( GuildDeed deed )
{
m_Deed = deed;
}
public override void OnResponse( Mobile from, string text )
{
if ( m_Deed.Deleted )
return;
if ( !m_Deed.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( from.Guild != null )
{
from.SendLocalizedMessage( 501137 ); // You must resign from your current guild before founding another!
}
else
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house == null )
{
from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
}
else if ( house.FindGuildstone() != null )
{
from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
}
else if ( !house.IsOwner( from ) )
{
from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
}
else
{
m_Deed.Delete();
if ( text.Length > 40 )
text = text.Substring( 0, 40 );
Guild guild = new Guild( from, text, "none" );
from.Guild = guild;
from.GuildTitle = "Guildmaster";
Guildstone stone = new Guildstone( guild );
stone.MoveToWorld( from.Location, from.Map );
guild.Guildstone = stone;
}
}
}
public override void OnCancel( Mobile from )
{
from.SendLocalizedMessage( 501145 ); // Placement of guildstone cancelled.
}
}
}
}