BritainKnights/Scripts/Engines/Guilds/GuildDismissGump.cs

62 lines
No EOL
1.7 KiB
C#

using System;
using Server;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildDismissGump : GuildMobileListGump
{
public GuildDismissGump ( Mobile from, Guild guild ) : base( from, guild, true, guild.Members )
{
}
protected override void Design()
{
AddHtmlLocalized( 20, 10, 400, 35, 1011124, false, false ); // Whom do you wish to dismiss?
AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 400, 245, 30, 1011125, false, false ); // Kick them out!
AddButton( 300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 335, 400, 100, 35, 1011012, false, false ); // CANCEL
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
if ( info.ButtonID == 1 )
{
int[] switches = info.Switches;
if ( switches.Length > 0 )
{
int index = switches[0];
if ( index >= 0 && index < m_List.Count )
{
Mobile m = (Mobile)m_List[index];
if ( m != null && !m.Deleted )
{
m_Guild.RemoveMember( m );
if ( m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Mobile == m_Guild.Leader )
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}
}
}
else if ( info.ButtonID == 2 && (m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Mobile == m_Guild.Leader) )
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}
}