BritainKnights/Scripts/Engines/Guilds/GuildGump.cs

225 lines
No EOL
6.6 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Guilds;
using Server.Network;
using Server.Prompts;
using Server.Targeting;
namespace Server.Gumps
{
public class GuildGump : Gump
{
private Mobile m_Mobile;
private Guild m_Guild;
public GuildGump( Mobile beholder, Guild guild ) : base( 20, 30 )
{
m_Mobile = beholder;
m_Guild = guild;
Dragable = false;
AddPage( 0 );
AddBackground( 0, 0, 550, 400, 5054 );
AddBackground( 10, 10, 530, 380, 3000 );
AddHtml( 20, 15, 200, 35, guild.Name, false, false );
Mobile leader = guild.Leader;
if ( leader != null )
{
string leadTitle;
if ( (leadTitle = leader.GuildTitle) != null && (leadTitle = leadTitle.Trim()).Length > 0 )
leadTitle += ": ";
else
leadTitle = "";
string leadName;
if ( (leadName = leader.Name) == null || (leadName = leadName.Trim()).Length <= 0 )
leadName = "(empty)";
AddHtml( 220, 15, 250, 35, leadTitle + leadName, false, false );
}
AddButton( 20, 50, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 50, 100, 20, 1013022, false, false ); // Loyal to
Mobile fealty = beholder.GuildFealty;
if ( fealty == null || !guild.IsMember( fealty ) )
fealty = leader;
if ( fealty == null )
fealty = beholder;
string fealtyName;
if ( fealty == null || (fealtyName = fealty.Name) == null || (fealtyName = fealtyName.Trim()).Length <= 0 )
fealtyName = "(empty)";
if ( beholder == fealty )
AddHtmlLocalized( 55, 70, 470, 20, 1018002, false, false ); // yourself
else
AddHtml( 55, 70, 470, 20, fealtyName, false, false );
AddButton( 215, 50, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 250, 50, 170, 20, 1013023, false, false ); // Display guild abbreviation
AddHtmlLocalized( 250, 70, 50, 20, beholder.DisplayGuildTitle ? 1011262 : 1011263, false, false ); // on/off
AddButton( 20, 100, 4005, 4007, 3, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 100, 470, 30, 1011086, false, false ); // View the current roster.
AddButton( 20, 130, 4005, 4007, 4, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 130, 470, 30, 1011085, false, false ); // Recruit someone into the guild.
if ( guild.Candidates.Count > 0 )
{
AddButton( 20, 160, 4005, 4007, 5, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 160, 470, 30, 1011093, false, false ); // View list of candidates who have been sponsored to the guild.
}
else
{
AddImage( 20, 160, 4020 );
AddHtmlLocalized( 55, 160, 470, 30, 1013031, false, false ); // There are currently no candidates for membership.
}
AddButton( 20, 220, 4005, 4007, 6, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 220, 470, 30, 1011087, false, false ); // View the guild's charter.
AddButton( 20, 250, 4005, 4007, 7, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 250, 470, 30, 1011092, false, false ); // Resign from the guild.
AddButton( 20, 280, 4005, 4007, 8, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 280, 470, 30, 1011095, false, false ); // View list of guilds you are at war with.
if ( beholder.AccessLevel >= AccessLevel.GameMaster || beholder == leader )
{
AddButton( 20, 310, 4005, 4007, 9, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 310, 470, 30, 1011094, false, false ); // Access guildmaster functions.
}
else
{
AddImage( 20, 310, 4020 );
AddHtmlLocalized( 55, 310, 470, 30, 1018013, false, false ); // Reserved for guildmaster
}
AddButton( 20, 360, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 360, 470, 30, 1011441, false, false ); // EXIT
}
public static void EnsureClosed( Mobile m )
{
m.CloseGump( typeof( DeclareFealtyGump ) );
m.CloseGump( typeof( GrantGuildTitleGump ) );
m.CloseGump( typeof( GuildAdminCandidatesGump ) );
m.CloseGump( typeof( GuildCandidatesGump ) );
m.CloseGump( typeof( GuildChangeTypeGump ) );
m.CloseGump( typeof( GuildCharterGump ) );
m.CloseGump( typeof( GuildDismissGump ) );
m.CloseGump( typeof( GuildGump ) );
m.CloseGump( typeof( GuildmasterGump ) );
m.CloseGump( typeof( GuildRosterGump ) );
m.CloseGump( typeof( GuildWarGump ) );
}
public static bool BadLeader( Mobile m, Guild g )
{
if ( m.Deleted || g.Disbanded || (m.AccessLevel < AccessLevel.GameMaster && g.Leader != m) )
return true;
Item stone = g.Guildstone;
return ( stone == null || stone.Deleted || !m.InRange( stone.GetWorldLocation(), 2 ) );
}
public static bool BadMember( Mobile m, Guild g )
{
if ( m.Deleted || g.Disbanded || (m.AccessLevel < AccessLevel.GameMaster && !g.IsMember( m )) )
return true;
Item stone = g.Guildstone;
return ( stone == null || stone.Deleted || !m.InRange( stone.GetWorldLocation(), 2 ) );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( BadMember( m_Mobile, m_Guild ) )
return;
switch ( info.ButtonID )
{
case 1: // Loyalty
{
EnsureClosed( m_Mobile );
m_Mobile.SendGump( new DeclareFealtyGump( m_Mobile, m_Guild ) );
break;
}
case 2: // Toggle display abbreviation
{
m_Mobile.DisplayGuildTitle = !m_Mobile.DisplayGuildTitle;
EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildGump( m_Mobile, m_Guild ) );
break;
}
case 3: // View the current roster
{
EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildRosterGump( m_Mobile, m_Guild ) );
break;
}
case 4: // Recruit
{
m_Mobile.Target = new GuildRecruitTarget( m_Mobile, m_Guild );
break;
}
case 5: // Membership candidates
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildCandidatesGump( m_Mobile, m_Guild ) );
break;
}
case 6: // View charter
{
EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildCharterGump( m_Mobile, m_Guild ) );
break;
}
case 7: // Resign
{
m_Guild.RemoveMember( m_Mobile );
break;
}
case 8: // View wars
{
EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildWarGump( m_Mobile, m_Guild ) );
break;
}
case 9: // Guildmaster functions
{
if ( m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Guild.Leader == m_Mobile )
{
EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
break;
}
}
}
}
}