105 lines
No EOL
2.3 KiB
C#
105 lines
No EOL
2.3 KiB
C#
using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Guilds;
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using Server.Multis;
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using Server.Regions;
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namespace Server.Items
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{
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public class GuildTeleporter : Item
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{
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private Item m_Stone;
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public override int LabelNumber{ get{ return 1041054; } } // guildstone teleporter
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[Constructable]
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public GuildTeleporter() : this( null )
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{
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}
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public GuildTeleporter( Item stone ) : base( 0x1869 )
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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m_Stone = stone;
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}
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public GuildTeleporter( Serial serial ) : base( serial )
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{
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}
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public override bool DisplayLootType{ get{ return false; } }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Stone );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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LootType = LootType.Blessed;
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Stone = reader.ReadItem();
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break;
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}
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}
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if ( Weight == 0.0 )
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Weight = 1.0;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if( Guild.NewGuildSystem )
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return;
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Guildstone stone = m_Stone as Guildstone;
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( stone == null || stone.Deleted || stone.Guild == null || stone.Guild.Teleporter != this )
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{
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from.SendLocalizedMessage( 501197 ); // This teleporting object can not determine what guildstone to teleport
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}
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else
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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if ( house == null )
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{
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from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
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}
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else if ( !house.IsOwner( from ) )
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{
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from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
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}
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else if( house.FindGuildstone() != null )
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{
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from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
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}
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else
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{
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m_Stone.MoveToWorld( from.Location, from.Map );
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Delete();
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stone.Guild.Teleporter = null;
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}
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}
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}
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}
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} |