BritainKnights/Scripts/Engines/Guilds/RecruitTarget.cs

72 lines
No EOL
1.9 KiB
C#

using System;
using Server;
using Server.Guilds;
using Server.Targeting;
namespace Server.Gumps
{
public class GuildRecruitTarget : Target
{
private Mobile m_Mobile;
private Guild m_Guild;
public GuildRecruitTarget( Mobile m, Guild guild ) : base( 10, false, TargetFlags.None )
{
m_Mobile = m;
m_Guild = guild;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( GuildGump.BadMember( m_Mobile, m_Guild ) )
return;
if ( targeted is Mobile )
{
Mobile m = (Mobile)targeted;
if ( !m.Player )
{
m_Mobile.SendLocalizedMessage( 501161 ); // You may only recruit players into the guild.
}
else if ( !m.Alive )
{
m_Mobile.SendLocalizedMessage( 501162 ); // Only the living may be recruited.
}
else if ( m_Guild.IsMember( m ) )
{
m_Mobile.SendLocalizedMessage( 501163 ); // They are already a guildmember!
}
else if ( m_Guild.Candidates.Contains( m ) )
{
m_Mobile.SendLocalizedMessage( 501164 ); // They are already a candidate.
}
else if ( m_Guild.Accepted.Contains( m ) )
{
m_Mobile.SendLocalizedMessage( 501165 ); // They have already been accepted for membership, and merely need to use the Guildstone to gain full membership.
}
else if ( m.Guild != null )
{
m_Mobile.SendLocalizedMessage( 501166 ); // You can only recruit candidates who are not already in a guild.
}
else if ( m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Guild.Leader == m_Mobile )
{
m_Guild.Accepted.Add( m );
}
else
{
m_Guild.Candidates.Add( m );
}
}
}
protected override void OnTargetFinish( Mobile from )
{
if ( GuildGump.BadMember( m_Mobile, m_Guild ) )
return;
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildGump( m_Mobile, m_Guild ) );
}
}
}