277 lines
No EOL
5.9 KiB
C#
277 lines
No EOL
5.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Multis;
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using Server.Regions;
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namespace Server.Items
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{
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public enum AddonFitResult
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{
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Valid,
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Blocked,
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NotInHouse,
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DoorTooClose,
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NoWall,
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DoorsNotClosed
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}
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public interface IAddon
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{
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Item Deed{ get; }
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bool CouldFit( IPoint3D p, Map map );
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}
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public abstract class BaseAddon : Item, IChopable, IAddon
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{
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private List<AddonComponent> m_Components;
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public void AddComponent( AddonComponent c, int x, int y, int z )
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{
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if ( Deleted )
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return;
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m_Components.Add( c );
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c.Addon = this;
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c.Offset = new Point3D( x, y, z );
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c.MoveToWorld( new Point3D( X + x, Y + y, Z + z ), Map );
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}
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public BaseAddon() : base( 1 )
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{
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Movable = false;
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Visible = false;
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m_Components = new List<AddonComponent>();
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}
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public virtual bool RetainDeedHue{ get{ return false; } }
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public virtual void OnChop( Mobile from )
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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if ( house != null && house.IsOwner( from ) && house.Addons.Contains( this ) )
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{
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Effects.PlaySound( GetWorldLocation(), Map, 0x3B3 );
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from.SendLocalizedMessage( 500461 ); // You destroy the item.
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int hue = 0;
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if ( RetainDeedHue )
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{
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for ( int i = 0; hue == 0 && i < m_Components.Count; ++i )
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{
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AddonComponent c = m_Components[i];
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if ( c.Hue != 0 )
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hue = c.Hue;
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}
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}
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Delete();
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house.Addons.Remove( this );
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BaseAddonDeed deed = Deed;
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if ( deed != null )
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{
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if ( RetainDeedHue )
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deed.Hue = hue;
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from.AddToBackpack( deed );
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}
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}
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}
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public virtual BaseAddonDeed Deed{ get{ return null; } }
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Item IAddon.Deed
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{
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get{ return this.Deed; }
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}
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public List<AddonComponent> Components
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{
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get
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{
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return m_Components;
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}
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}
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public BaseAddon( Serial serial ) : base( serial )
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{
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}
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public bool CouldFit( IPoint3D p, Map map )
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{
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BaseHouse h = null;
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return ( CouldFit( p, map, null, ref h ) == AddonFitResult.Valid );
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}
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public virtual AddonFitResult CouldFit( IPoint3D p, Map map, Mobile from, ref BaseHouse house )
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{
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if ( Deleted )
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return AddonFitResult.Blocked;
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foreach ( AddonComponent c in m_Components )
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{
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Point3D p3D = new Point3D( p.X + c.Offset.X, p.Y + c.Offset.Y, p.Z + c.Offset.Z );
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if ( !map.CanFit( p3D.X, p3D.Y, p3D.Z, c.ItemData.Height, false, true, ( c.Z == 0 ) ) )
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return AddonFitResult.Blocked;
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else if ( !CheckHouse( from, p3D, map, c.ItemData.Height, ref house ) )
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return AddonFitResult.NotInHouse;
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if ( c.NeedsWall )
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{
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Point3D wall = c.WallPosition;
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if ( !IsWall( p3D.X + wall.X, p3D.Y + wall.Y, p3D.Z + wall.Z, map ) )
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return AddonFitResult.NoWall;
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}
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}
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ArrayList doors = house.Doors;
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for ( int i = 0; i < doors.Count; ++i )
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{
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BaseDoor door = doors[i] as BaseDoor;
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Point3D doorLoc = door.GetWorldLocation();
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int doorHeight = door.ItemData.CalcHeight;
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foreach ( AddonComponent c in m_Components )
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{
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Point3D addonLoc = new Point3D( p.X + c.Offset.X, p.Y + c.Offset.Y, p.Z + c.Offset.Z );
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int addonHeight = c.ItemData.CalcHeight;
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if ( Utility.InRange( doorLoc, addonLoc, 1 ) && (addonLoc.Z == doorLoc.Z || ((addonLoc.Z + addonHeight) > doorLoc.Z && (doorLoc.Z + doorHeight) > addonLoc.Z)) )
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return AddonFitResult.DoorTooClose;
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}
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}
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return AddonFitResult.Valid;
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}
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public static bool CheckHouse( Mobile from, Point3D p, Map map, int height, ref BaseHouse house )
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{
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house = BaseHouse.FindHouseAt( p, map, height );
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if ( from == null || house == null || !house.IsOwner( from ) )
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return false;
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return true;
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}
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public static bool IsWall( int x, int y, int z, Map map )
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{
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if ( map == null )
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return false;
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StaticTile[] tiles = map.Tiles.GetStaticTiles( x, y, true );
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for ( int i = 0; i < tiles.Length; ++i )
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{
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StaticTile t = tiles[i];
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ItemData id = TileData.ItemTable[t.ID & TileData.MaxItemValue];
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if ( (id.Flags & TileFlag.Wall) != 0 && (z + 16) > t.Z && (t.Z + t.Height) > z )
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return true;
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}
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return false;
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}
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public virtual void OnComponentLoaded( AddonComponent c )
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{
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}
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public virtual void OnComponentUsed( AddonComponent c, Mobile from )
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{
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}
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public override void OnLocationChange( Point3D oldLoc )
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{
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if ( Deleted )
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return;
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foreach ( AddonComponent c in m_Components )
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c.Location = new Point3D( X + c.Offset.X, Y + c.Offset.Y, Z + c.Offset.Z );
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}
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public override void OnMapChange()
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{
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if ( Deleted )
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return;
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foreach ( AddonComponent c in m_Components )
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c.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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foreach ( AddonComponent c in m_Components )
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c.Delete();
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}
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public virtual bool ShareHue{ get{ return true; } }
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[Hue, CommandProperty( AccessLevel.GameMaster )]
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public override int Hue
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{
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get
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{
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return base.Hue;
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}
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set
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{
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if ( base.Hue != value )
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{
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base.Hue = value;
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if ( !Deleted && this.ShareHue && m_Components != null )
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{
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foreach ( AddonComponent c in m_Components )
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c.Hue = value;
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}
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.WriteItemList<AddonComponent>( m_Components );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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case 0:
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{
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m_Components = reader.ReadStrongItemList<AddonComponent>();
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break;
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}
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}
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if ( version < 1 && Weight == 0 )
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Weight = -1;
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}
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}
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} |