BritainKnights/Scripts/Items/Addons/PickpocketDips.cs

286 lines
No EOL
6.3 KiB
C#

using System;
using Server;
namespace Server.Items
{
[Flipable( 0x1EC0, 0x1EC3 )]
public class PickpocketDip : AddonComponent
{
private double m_MinSkill;
private double m_MaxSkill;
private int m_ID;
private int m_Moving;
private Timer m_Timer;
[CommandProperty( AccessLevel.GameMaster )]
public double MinSkill
{
get{ return m_MinSkill; }
set{ m_MinSkill = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public double MaxSkill
{
get{ return m_MaxSkill; }
set{ m_MaxSkill = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int ID
{
get{ return m_ID; }
set{ m_ID = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int Moving
{
get{ return m_Moving; }
set{ m_Moving = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Swinging
{
get{ return ( m_Timer != null ); }
}
public PickpocketDip( int itemID, int moving ) : base( itemID )
{
m_MinSkill = -25.0;
m_MaxSkill = +25.0;
ID = itemID;
Moving = moving;
}
public void UpdateItemID()
{
ItemID = (Swinging ? m_Moving : m_ID);
}
public void BeginSwing()
{
if ( m_Timer != null )
m_Timer.Stop();
m_Timer = new InternalTimer( this );
m_Timer.Start();
UpdateItemID();
}
public void EndSwing()
{
if ( m_Timer != null )
m_Timer.Stop();
m_Timer = null;
UpdateItemID();
}
public void Use( Mobile from )
{
from.Direction = from.GetDirectionTo( GetWorldLocation() );
Effects.PlaySound( GetWorldLocation(), Map, 0x4F );
if ( from.CheckSkill( SkillName.Stealing, m_MinSkill, m_MaxSkill ) )
{
SendLocalizedMessageTo( from, 501834 ); // You successfully avoid disturbing the dip while searching it.
}
else
{
Effects.PlaySound( GetWorldLocation(), Map, 0x390 );
BeginSwing();
ProcessDelta();
SendLocalizedMessageTo( from, 501831 ); // You carelessly bump the dip and start it swinging.
}
}
public override void OnDoubleClick( Mobile from )
{
if ( !from.InRange( GetWorldLocation(), 1 ) )
SendLocalizedMessageTo( from, 501816 ); // You are too far away to do that.
else if ( Swinging )
SendLocalizedMessageTo( from, 501815 ); // You have to wait until it stops swinging.
else if ( from.Skills[SkillName.Stealing].Base >= m_MaxSkill )
SendLocalizedMessageTo( from, 501830 ); // Your ability to steal cannot improve any further by simply practicing on a dummy.
else if ( from.Mounted )
SendLocalizedMessageTo( from, 501829 ); // You can't practice on this while on a mount.
else
Use( from );
}
public PickpocketDip( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
writer.Write( m_MinSkill );
writer.Write( m_MaxSkill );
writer.Write( m_ID );
writer.Write( m_Moving );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_MinSkill = reader.ReadDouble();
m_MaxSkill = reader.ReadDouble();
if ( m_MinSkill == 0.0 && m_MaxSkill == 30.0 )
{
m_MinSkill = -25.0;
m_MaxSkill = +25.0;
}
m_ID = reader.ReadInt();
m_Moving = reader.ReadInt();
UpdateItemID();
}
private class InternalTimer : Timer
{
private PickpocketDip m_Dip;
public InternalTimer( PickpocketDip dip ) : base( TimeSpan.FromSeconds( 3.0 ) )
{
m_Dip = dip;
Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
m_Dip.EndSwing();
}
}
}
public class PickpocketDipEastAddon : BaseAddon
{
public override BaseAddonDeed Deed{ get{ return new PickpocketDipEastDeed(); } }
[Constructable]
public PickpocketDipEastAddon()
{
AddComponent( new PickpocketDip( 0x1E2D, 0x1EC3 ), 0, 0, 0 );
}
public PickpocketDipEastAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class PickpocketDipEastDeed : BaseAddonDeed
{
public override BaseAddon Addon{ get{ return new PickpocketDipEastAddon(); } }
public override int LabelNumber{ get{ return 1044337; } } // pickpocket dip (east)
[Constructable]
public PickpocketDipEastDeed()
{
}
public PickpocketDipEastDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class PickpocketDipSouthAddon : BaseAddon
{
public override BaseAddonDeed Deed{ get{ return new PickpocketDipSouthDeed(); } }
[Constructable]
public PickpocketDipSouthAddon()
{
AddComponent( new PickpocketDip( 0x1E2C, 0x1EC0 ), 0, 0, 0 );
}
public PickpocketDipSouthAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class PickpocketDipSouthDeed : BaseAddonDeed
{
public override BaseAddon Addon{ get{ return new PickpocketDipSouthAddon(); } }
public override int LabelNumber{ get{ return 1044338; } } // pickpocket dip (south)
[Constructable]
public PickpocketDipSouthDeed()
{
}
public PickpocketDipSouthDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}