BritainKnights/Scripts/Items/Armor/Leather/LeatherChest.cs

46 lines
No EOL
1.1 KiB
C#

using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13cc, 0x13d3 )]
public class LeatherChest : BaseArmor
{
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int UOStrReq{ get{ return 15; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherChest() : base( 0x13CC )
{
Weight = 6.0;
}
public LeatherChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 6.0;
}
}
}