BritainKnights/Scripts/Items/Armor/Leather/LeatherShorts.cs

45 lines
No EOL
1.1 KiB
C#

using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c00, 0x1c01 )]
public class LeatherShorts : BaseArmor
{
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int UOStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
public LeatherShorts() : base( 0x1C00 )
{
Weight = 3.0;
}
public LeatherShorts( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}