BritainKnights/Scripts/Items/Construction/Signs/LocalizedSign.cs

56 lines
No EOL
1.2 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class LocalizedSign : Sign
{
private int m_LabelNumber;
public override int LabelNumber{ get{ return m_LabelNumber; } }
[CommandProperty( AccessLevel.GameMaster )]
public int Number{ get{ return m_LabelNumber; } set{ m_LabelNumber = value; InvalidateProperties(); } }
[Constructable]
public LocalizedSign( SignType type, SignFacing facing, int labelNumber ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing )
{
m_LabelNumber = labelNumber;
}
[Constructable]
public LocalizedSign( int itemID, int labelNumber ) : base( itemID )
{
m_LabelNumber = labelNumber;
}
public LocalizedSign( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
writer.Write( m_LabelNumber );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_LabelNumber = reader.ReadInt();
break;
}
}
}
}
}