BritainKnights/Scripts/Items/Deeds/BarkeepContract.cs

95 lines
No EOL
2.3 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Network;
using Server.Multis;
namespace Server.Items
{
public class BarkeepContract : Item
{
public override string DefaultName
{
get { return "a barkeep contract"; }
}
[Constructable]
public BarkeepContract() : base( 0x14F0 )
{
Weight = 1.0;
}
public BarkeepContract( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); //version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( from.AccessLevel >= AccessLevel.GameMaster )
{
from.SendLocalizedMessage( 503248 ); // Your godly powers allow you to place this vendor whereever you wish.
Mobile v = new PlayerBarkeeper( from, BaseHouse.FindHouseAt( from ) );
v.Direction = from.Direction & Direction.Mask;
v.MoveToWorld( from.Location, from.Map );
this.Delete();
}
else
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house == null || !house.IsOwner( from ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You are not the full owner of this house." );
}
else if ( !house.CanPlaceNewBarkeep() )
{
from.SendLocalizedMessage( 1062490 ); // That action would exceed the maximum number of barkeeps for this house.
}
else
{
bool vendor, contract;
BaseHouse.IsThereVendor( from.Location, from.Map, out vendor, out contract );
if ( vendor )
{
from.SendLocalizedMessage( 1062677 ); // You cannot place a vendor or barkeep at this location.
}
else if ( contract )
{
from.SendLocalizedMessage( 1062678 ); // You cannot place a vendor or barkeep on top of a rental contract!
}
else
{
Mobile v = new PlayerBarkeeper( from, house );
v.Direction = from.Direction & Direction.Mask;
v.MoveToWorld( from.Location, from.Map );
this.Delete();
}
}
}
}
}
}