330 lines
No EOL
5.6 KiB
C#
330 lines
No EOL
5.6 KiB
C#
using System;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public abstract class Beard : Item
|
|
{
|
|
/*public static Beard CreateByID( int id, int hue )
|
|
{
|
|
switch ( id )
|
|
{
|
|
case 0x203E: return new LongBeard( hue );
|
|
case 0x203F: return new ShortBeard( hue );
|
|
case 0x2040: return new Goatee( hue );
|
|
case 0x2041: return new Mustache( hue );
|
|
case 0x204B: return new MediumShortBeard( hue );
|
|
case 0x204C: return new MediumLongBeard( hue );
|
|
case 0x204D: return new Vandyke( hue );
|
|
default: return new GenericBeard( id, hue );
|
|
}
|
|
}*/
|
|
|
|
protected Beard( int itemID ) : this( itemID, 0 )
|
|
{
|
|
}
|
|
|
|
protected Beard( int itemID, int hue ) : base( itemID )
|
|
{
|
|
LootType = LootType.Blessed;
|
|
Layer = Layer.FacialHair;
|
|
Hue = hue;
|
|
}
|
|
|
|
public Beard( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override bool DisplayLootType{ get{ return false; } }
|
|
|
|
public override bool VerifyMove( Mobile from )
|
|
{
|
|
return ( from.AccessLevel >= AccessLevel.GameMaster );
|
|
}
|
|
|
|
public override DeathMoveResult OnParentDeath( Mobile parent )
|
|
{
|
|
//Dupe( Amount );
|
|
|
|
parent.FacialHairItemID = this.ItemID;
|
|
parent.FacialHairHue = this.Hue;
|
|
|
|
return DeathMoveResult.MoveToCorpse;
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
LootType = LootType.Blessed;
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class GenericBeard : Beard
|
|
{
|
|
|
|
private GenericBeard( int itemID ) : this( itemID, 0 )
|
|
{
|
|
}
|
|
|
|
|
|
private GenericBeard( int itemID, int hue ) : base( itemID, hue )
|
|
{
|
|
}
|
|
|
|
public GenericBeard( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class LongBeard : Beard
|
|
{
|
|
|
|
private LongBeard()
|
|
: this( 0 )
|
|
{
|
|
}
|
|
|
|
private LongBeard( int hue )
|
|
: base( 0x203E, hue )
|
|
{
|
|
}
|
|
|
|
public LongBeard( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class ShortBeard : Beard
|
|
{
|
|
|
|
private ShortBeard()
|
|
: this( 0 )
|
|
{
|
|
}
|
|
|
|
|
|
private ShortBeard( int hue )
|
|
: base( 0x203f, hue )
|
|
{
|
|
}
|
|
|
|
public ShortBeard( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class Goatee : Beard
|
|
{
|
|
|
|
private Goatee()
|
|
: this( 0 )
|
|
{
|
|
}
|
|
|
|
|
|
private Goatee( int hue )
|
|
: base( 0x2040, hue )
|
|
{
|
|
}
|
|
|
|
public Goatee( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class Mustache : Beard
|
|
{
|
|
|
|
private Mustache()
|
|
: this( 0 )
|
|
{
|
|
}
|
|
|
|
|
|
private Mustache( int hue )
|
|
: base( 0x2041, hue )
|
|
{
|
|
}
|
|
|
|
public Mustache( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class MediumShortBeard : Beard
|
|
{
|
|
|
|
private MediumShortBeard()
|
|
: this( 0 )
|
|
{
|
|
}
|
|
|
|
|
|
private MediumShortBeard( int hue )
|
|
: base( 0x204B, hue )
|
|
{
|
|
}
|
|
|
|
public MediumShortBeard( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class MediumLongBeard : Beard
|
|
{
|
|
|
|
private MediumLongBeard()
|
|
: this( 0 )
|
|
{
|
|
}
|
|
|
|
|
|
private MediumLongBeard( int hue )
|
|
: base( 0x204C, hue )
|
|
{
|
|
}
|
|
|
|
public MediumLongBeard( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class Vandyke : Beard
|
|
{
|
|
|
|
private Vandyke()
|
|
: this( 0 )
|
|
{
|
|
}
|
|
|
|
|
|
private Vandyke( int hue )
|
|
: base( 0x204D, hue )
|
|
{
|
|
}
|
|
|
|
public Vandyke( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |