BritainKnights/Scripts/Items/Facial/Beard.cs

330 lines
No EOL
5.6 KiB
C#

using System;
namespace Server.Items
{
public abstract class Beard : Item
{
/*public static Beard CreateByID( int id, int hue )
{
switch ( id )
{
case 0x203E: return new LongBeard( hue );
case 0x203F: return new ShortBeard( hue );
case 0x2040: return new Goatee( hue );
case 0x2041: return new Mustache( hue );
case 0x204B: return new MediumShortBeard( hue );
case 0x204C: return new MediumLongBeard( hue );
case 0x204D: return new Vandyke( hue );
default: return new GenericBeard( id, hue );
}
}*/
protected Beard( int itemID ) : this( itemID, 0 )
{
}
protected Beard( int itemID, int hue ) : base( itemID )
{
LootType = LootType.Blessed;
Layer = Layer.FacialHair;
Hue = hue;
}
public Beard( Serial serial ) : base( serial )
{
}
public override bool DisplayLootType{ get{ return false; } }
public override bool VerifyMove( Mobile from )
{
return ( from.AccessLevel >= AccessLevel.GameMaster );
}
public override DeathMoveResult OnParentDeath( Mobile parent )
{
//Dupe( Amount );
parent.FacialHairItemID = this.ItemID;
parent.FacialHairHue = this.Hue;
return DeathMoveResult.MoveToCorpse;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
int version = reader.ReadInt();
}
}
public class GenericBeard : Beard
{
private GenericBeard( int itemID ) : this( itemID, 0 )
{
}
private GenericBeard( int itemID, int hue ) : base( itemID, hue )
{
}
public GenericBeard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LongBeard : Beard
{
private LongBeard()
: this( 0 )
{
}
private LongBeard( int hue )
: base( 0x203E, hue )
{
}
public LongBeard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ShortBeard : Beard
{
private ShortBeard()
: this( 0 )
{
}
private ShortBeard( int hue )
: base( 0x203f, hue )
{
}
public ShortBeard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Goatee : Beard
{
private Goatee()
: this( 0 )
{
}
private Goatee( int hue )
: base( 0x2040, hue )
{
}
public Goatee( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Mustache : Beard
{
private Mustache()
: this( 0 )
{
}
private Mustache( int hue )
: base( 0x2041, hue )
{
}
public Mustache( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class MediumShortBeard : Beard
{
private MediumShortBeard()
: this( 0 )
{
}
private MediumShortBeard( int hue )
: base( 0x204B, hue )
{
}
public MediumShortBeard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class MediumLongBeard : Beard
{
private MediumLongBeard()
: this( 0 )
{
}
private MediumLongBeard( int hue )
: base( 0x204C, hue )
{
}
public MediumLongBeard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Vandyke : Beard
{
private Vandyke()
: this( 0 )
{
}
private Vandyke( int hue )
: base( 0x204D, hue )
{
}
public Vandyke( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}