BritainKnights/Scripts/Items/Food/Vegetables.cs

243 lines
No EOL
4.4 KiB
C#

using System;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xc77, 0xc78 )]
public class Carrot : Food
{
[Constructable]
public Carrot() : this( 1 )
{
}
[Constructable]
public Carrot( int amount ) : base( amount, 0xc78 )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Carrot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0xc7b, 0xc7c )]
public class Cabbage : Food
{
[Constructable]
public Cabbage() : this( 1 )
{
}
[Constructable]
public Cabbage( int amount ) : base( amount, 0xc7b )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Cabbage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0xc6d, 0xc6e )]
public class Onion : Food
{
[Constructable]
public Onion() : this( 1 )
{
}
[Constructable]
public Onion( int amount ) : base( amount, 0xc6d )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Onion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0xc70, 0xc71 )]
public class Lettuce : Food
{
[Constructable]
public Lettuce() : this( 1 )
{
}
[Constructable]
public Lettuce( int amount ) : base( amount, 0xc70 )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Lettuce( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Tomato : Food
{
[Constructable]
public Tomato() : this( 1 )
{
}
[Constructable]
public Tomato( int amount ) : base( amount, 0x098F )
{
Name = "tomato";
this.Weight = 1.0;
this.FillFactor = 1;
}
public Tomato( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0xC6A, 0xC6B )]
public class Pumpkin : Food
{
[Constructable]
public Pumpkin() : this( 1 )
{
}
[Constructable]
public Pumpkin( int amount ) : base( amount, 0xC6A )
{
this.Weight = 1.0;
this.FillFactor = 8;
}
public Pumpkin( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( FillFactor == 4 )
FillFactor = 8;
if ( Weight == 5.0 )
Weight = 1.0;
}
}
}
public class SmallPumpkin : Food
{
[Constructable]
public SmallPumpkin() : this( 1 )
{
}
[Constructable]
public SmallPumpkin( int amount ) : base( amount, 0xC6C )
{
this.Weight = 1.0;
this.FillFactor = 8;
}
public SmallPumpkin( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}