BritainKnights/Scripts/Items/Games/BasePiece.cs

105 lines
No EOL
2 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class BasePiece : Item
{
private BaseBoard m_Board;
public BaseBoard Board
{
get { return m_Board; }
set { m_Board = value; }
}
public override bool IsVirtualItem{ get{ return true; } }
public BasePiece( int itemID, BaseBoard board ) : base( itemID )
{
m_Board = board;
}
public BasePiece( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
writer.Write( m_Board );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Board = (BaseBoard)reader.ReadItem();
if ( m_Board == null || Parent == null )
Delete();
break;
}
}
}
public override void OnSingleClick( Mobile from )
{
if ( m_Board == null || m_Board.Deleted )
Delete();
else if ( !IsChildOf( m_Board ) )
m_Board.DropItem( this );
else
base.OnSingleClick( from );
}
public override bool OnDragLift( Mobile from )
{
if ( m_Board == null || m_Board.Deleted )
{
Delete();
return false;
}
else if ( !IsChildOf( m_Board ) )
{
m_Board.DropItem( this );
return false;
}
else
{
return true;
}
}
public override bool CanTarget{ get{ return false; } }
public override bool DropToMobile( Mobile from, Mobile target, Point3D p )
{
return false;
}
public override bool DropToItem( Mobile from, Item target, Point3D p )
{
return ( target == m_Board && p.X != -1 && p.Y != -1 && base.DropToItem( from, target, p ) );
}
public override bool DropToWorld( Mobile from, Point3D p )
{
return false;
}
public override int GetLiftSound( Mobile from )
{
return -1;
}
}
}