BritainKnights/Scripts/Items/Lights/WallSconce.cs

74 lines
No EOL
1.3 KiB
C#

using System;
using Server;
namespace Server.Items
{
[Flipable]
public class WallSconce : BaseLight
{
public override int LitItemID
{
get
{
if ( ItemID == 0x9FB )
return 0x9FD;
else
return 0xA02;
}
}
public override int UnlitItemID
{
get
{
if ( ItemID == 0x9FD )
return 0x9FB;
else
return 0xA00;
}
}
[Constructable]
public WallSconce() : base( 0x9FB )
{
Movable = false;
Duration = TimeSpan.Zero; // Never burnt out
Burning = false;
Light = LightType.WestBig;
Weight = 3.0;
}
public WallSconce( Serial serial ) : base( serial )
{
}
public void Flip()
{
if ( Light == LightType.WestBig )
Light = LightType.NorthBig;
else if ( Light == LightType.NorthBig )
Light = LightType.WestBig;
switch ( ItemID )
{
case 0x9FB: ItemID = 0xA00; break;
case 0x9FD: ItemID = 0xA02; break;
case 0xA00: ItemID = 0x9FB; break;
case 0xA02: ItemID = 0x9FD; break;
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}