57 lines
No EOL
1 KiB
C#
57 lines
No EOL
1 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class Blood : Item
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{
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[Constructable]
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public Blood() : this( Utility.RandomList( 0x1645, 0x122A, 0x122B, 0x122C, 0x122D, 0x122E, 0x122F ))
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{
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}
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[Constructable]
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public Blood( int itemID ) : base( itemID )
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{
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Movable = false;
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new InternalTimer( this ).Start();
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}
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public Blood( Serial serial ) : base( serial )
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{
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new InternalTimer( this ).Start();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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private class InternalTimer : Timer
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{
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private Item m_Blood;
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public InternalTimer( Item blood ) : base( TimeSpan.FromSeconds( 5.0 ) )
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{
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Priority = TimerPriority.OneSecond;
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m_Blood = blood;
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}
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protected override void OnTick()
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{
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m_Blood.Delete();
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}
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}
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}
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} |