BritainKnights/Scripts/Items/Resources/Tailor/BoltOfCloth.cs

65 lines
No EOL
1.3 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
public class BoltOfCloth : Item, IScissorable, IDyable
{
[Constructable]
public BoltOfCloth() : this( 1 )
{
}
[Constructable]
public BoltOfCloth( int amount ) : base( 0xF95 )
{
Stackable = true;
Weight = 5.0;
Amount = amount;
}
public BoltOfCloth( Serial serial ) : base( serial )
{
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted ) return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
base.ScissorHelper( from, new UncutCloth(), 25 );
return true;
}
public override void OnSingleClick( Mobile from )
{
int number = (Amount == 1) ? 1049122 : 1049121;
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", (Amount * 50).ToString() ) );
}
}
}