BritainKnights/Scripts/Items/Resources/Tailor/Cotton.cs

122 lines
No EOL
2.6 KiB
C#

using System;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public class Cotton : Item, IDyable
{
[Constructable]
public Cotton() : this( 1 )
{
}
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Cotton( int amount ) : base( 0xDF9 )
{
Stackable = true;
Amount = amount;
}
public Cotton( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public static void OnSpun( ISpinningWheel wheel, Mobile from, Item yarn )
{
if ( yarn != null )
{
Item item = new SpoolOfThread( (yarn.Amount * 6 ) );
item.Hue = yarn.Hue;
yarn.Delete();
from.AddToBackpack( item );
from.SendLocalizedMessage( 1010577 ); // You put the spools of thread in your backpack.
}
}
private class PickWheelTarget : Target
{
private Cotton m_Cotton;
public PickWheelTarget( Cotton cotton ) : base( 3, false, TargetFlags.None )
{
m_Cotton = cotton;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Cotton.Deleted )
return;
ISpinningWheel wheel = targeted as ISpinningWheel;
if ( wheel == null && targeted is AddonComponent )
wheel = ((AddonComponent)targeted).Addon as ISpinningWheel;
if ( wheel is Item )
{
Item item = (Item)wheel;
if ( !m_Cotton.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( wheel.Spinning )
{
from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
}
else
{
wheel.BeginSpin( new SpinCallback( Cotton.OnSpun ), from, m_Cotton );
}
}
else
{
from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
}
}
}
}
}