106 lines
No EOL
2 KiB
C#
106 lines
No EOL
2 KiB
C#
using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Items
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{
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public abstract class BaseLeather : Item
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{
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private CraftResource m_Resource;
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get{ return m_Resource; }
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set{ m_Resource = value; InvalidateProperties(); }
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (int) m_Resource );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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{
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OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );
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m_Resource = CraftResources.GetFromOreInfo( info );
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break;
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}
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}
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}
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public BaseLeather( CraftResource resource ) : this( resource, 1 )
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{
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}
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public BaseLeather( CraftResource resource, int amount ) : base( 0x1081 )
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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m_Resource = resource;
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}
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public BaseLeather( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1047022;
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}
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}
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}
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[FlipableAttribute( 0x1081, 0x1082 )]
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public class Leather : BaseLeather
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{
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[Constructable]
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public Leather() : this( 1 )
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{
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}
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[Constructable]
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public Leather( int amount ) : base( CraftResource.Leathered, amount )
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{
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}
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public Leather( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |