BritainKnights/Scripts/Items/Skill Items/Carpenter Items/TrophyBoard.cs

545 lines
No EOL
20 KiB
C#

using System;
using Server;
using Server.Multis;
using Server.Mobiles;
using Server.Targeting;
using Server.Misc;
namespace Server.Items
{
[FlipableAttribute( 0x20D4, 0x20D5 )]
public class TrophyBoard : Item
{
[Constructable]
public TrophyBoard() : base( 0x1EBA )
{
Name = "trophy board";
Weight = 1.0;
}
public TrophyBoard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick(Mobile from)
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
from.SendLocalizedMessage( 1042595 ); // Target the corpse to make a trophy out of.
from.Target = new CorpseTarget( this );
}
}
private class CorpseTarget : Target
{
private TrophyBoard m_Trophy;
public CorpseTarget( TrophyBoard boards ) : base( 3, false, TargetFlags.None )
{
m_Trophy = boards;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Trophy.Deleted )
return;
if ( targeted is Fish || targeted is BigFish )
{
Item fish = (Item)targeted;
Item trophy = new TrophyFish();
from.AddToBackpack( trophy );
fish.Delete();
m_Trophy.Delete();
}
else if ( !(targeted is Corpse) )
{
from.SendMessage("That cannot be mounted as a trophy!");
return;
}
else
{
object obj = targeted;
Item i = null;
if ( obj is Corpse )
obj = ((Corpse)obj).Owner;
if ( obj != null )
{
Corpse c = (Corpse)targeted;
if ( c.VisitedByTaxidermist == true )
{
from.SendMessage("This has already been claimed as a trophy!");
return;
}
else
{
if ( typeof( BlackBear ) == c.Owner.GetType() ){ i = new TrophyBear(); }
else if ( typeof( BrownBear ) == c.Owner.GetType() ){ i = new TrophyBear(); }
else if ( typeof( GrizzlyBear ) == c.Owner.GetType() ){ i = new TrophyCaveBear(); }
else if ( typeof( CaveBear ) == c.Owner.GetType() ){ i = new TrophyCaveBear(); }
else if ( typeof( KodiakBear ) == c.Owner.GetType() ){ i = new TrophyKodiak(); }
else if ( typeof( SnowBear ) == c.Owner.GetType() ){ i = new TrophySnowBear(); }
else if ( typeof( PolarBear ) == c.Owner.GetType() ){ i = new TrophyPolarBear(); }
else if ( typeof( FrostTroll ) == c.Owner.GetType() ){ i = new TrophyTroll(); }
else if ( typeof( Troll ) == c.Owner.GetType() ){ i = new TrophyTroll(); }
else if ( typeof( Orc ) == c.Owner.GetType() ){ i = new TrophyOrc(); }
else if ( typeof( OrcCaptain ) == c.Owner.GetType() ){ i = new TrophyOrc(); }
else if ( typeof( OrcishLord ) == c.Owner.GetType() ){ i = new TrophyOrc(); }
else if ( typeof( OrcishMage ) == c.Owner.GetType() ){ i = new TrophyOrc(); }
else if ( typeof( OgreMagi ) == c.Owner.GetType() ){ i = new TrophyOgre(); }
else if ( typeof( Ogre ) == c.Owner.GetType() ){ i = new TrophyOgre(); }
else if ( typeof( ArcticOgreLord ) == c.Owner.GetType() ){ i = new TrophyOgreLord(); }
else if ( typeof( OgreLord ) == c.Owner.GetType() ){ i = new TrophyOgreLord(); }
else if ( typeof( GreatDeer ) == c.Owner.GetType() ){ i = new TrophyDeer(); }
else if ( typeof( Deer ) == c.Owner.GetType() ){ i = new TrophyDeer(); }
else if ( typeof( Gorilla ) == c.Owner.GetType() ){ i = new TrophyApe(); }
else if ( typeof( Ape ) == c.Owner.GetType() ){ i = new TrophyApe(); }
else if ( typeof( Nightmare ) == c.Owner.GetType() ){ i = new TrophyNightmare(); }
else if ( typeof( Goblin ) == c.Owner.GetType() ){ i = new TrophyGoblin(); }
else if ( typeof( GoblinArcher ) == c.Owner.GetType() ){ i = new TrophyGoblin(); }
else if ( typeof( GoblinWarrior ) == c.Owner.GetType() ){ i = new TrophyGoblin(); }
else if ( typeof( Minotaur ) == c.Owner.GetType() ){ i = new TrophyMinotaur(); }
else if ( typeof( MinotaurLord ) == c.Owner.GetType() ){ i = new TrophyMinotaur(); }
else if ( typeof( MinotaurChief ) == c.Owner.GetType() ){ i = new TrophyMinotaurLord(); }
else if ( typeof( Ettin ) == c.Owner.GetType() ){ i = new TrophyEttin(); }
else if ( typeof( SnowEttin ) == c.Owner.GetType() ){ i = new TrophyEttin(); }
else if ( typeof( Cyclops ) == c.Owner.GetType() ){ i = new TrophyCyclops(); }
else if ( typeof( CyclopsChief ) == c.Owner.GetType() ){ i = new TrophyCyclops(); }
else if ( typeof( CyclopsLord ) == c.Owner.GetType() ){ i = new TrophyCyclops(); }
else if ( typeof( FireGargoyle ) == c.Owner.GetType() ){ i = new TrophyGargoyle(); }
else if ( typeof( Gargoyle ) == c.Owner.GetType() ){ i = new TrophyGargoyle(); }
else if ( typeof( GargoyleMage ) == c.Owner.GetType() ){ i = new TrophyGargoyle(); }
else if ( typeof( StoneGargoyle ) == c.Owner.GetType() ){ i = new TrophyGargoyle(); }
else if ( typeof( GargoyleKnight ) == c.Owner.GetType() ){ i = new TrophyGargoyle(); }
else if ( typeof( Ratman ) == c.Owner.GetType() ){ i = new TrophyRatman(); }
else if ( typeof( RatmanArcher ) == c.Owner.GetType() ){ i = new TrophyRatman(); }
else if ( typeof( RatmanMage ) == c.Owner.GetType() ){ i = new TrophyRatman(); }
else if ( typeof( Lizardman ) == c.Owner.GetType() ){ i = new TrophyLizardman(); }
else if ( typeof( SakkhraShaman ) == c.Owner.GetType() ){ i = new TrophyLizard(); }
else if ( typeof( Sakkhra ) == c.Owner.GetType() ){ i = new TrophyLizard(); }
else if ( typeof( Drasolisk ) == c.Owner.GetType() ){ i = new TrophyLizard(); }
else if ( typeof( Silisk ) == c.Owner.GetType() ){ i = new TrophyLizard(); }
else if ( typeof( GargoyleIce ) == c.Owner.GetType() ){ i = new TrophyDaemon(); i.Name = "mounted gargoyle"; i.Hue = 0x4A3; }
else if ( typeof( GargoyleStone ) == c.Owner.GetType() ){ i = new TrophyDaemon(); i.Name = "mounted gargoyle"; i.Hue = 0x49D; }
else if ( typeof( GargoyleWizard ) == c.Owner.GetType() ){ i = new TrophyDaemon(); i.Name = "mounted gargoyle"; i.Hue = 0x4A5; }
else if ( typeof( GargoyleCrimson ) == c.Owner.GetType() ){ i = new TrophyDaemon(); i.Name = "mounted gargoyle"; i.Hue = 0x2B; }
else if ( typeof( Balron ) == c.Owner.GetType() ){ i = new TrophyDaemon(); i.Hue = 0x668; }
else if ( typeof( SeaDevil ) == c.Owner.GetType() ){ i = new TrophyDaemon(); i.Hue = 0x42F; }
else if ( typeof( Daemon ) == c.Owner.GetType() ){ i = new TrophyDaemon(); i.Hue = 0x668; }
else if ( typeof( IceFiend ) == c.Owner.GetType() ){ i = new TrophyDaemon(); i.Hue = 0x43C; }
else if ( typeof( IceDevil ) == c.Owner.GetType() ){ i = new TrophyDaemon(); i.Hue = 0x43C; }
else if ( typeof( AncientWyrm ) == c.Owner.GetType() ){ i = new TrophyDragon(); i.Hue = 0x429; }
else if ( typeof( Dragon ) == c.Owner.GetType() ){ i = new TrophyDragon(); i.Hue = 0x429; }
else if ( typeof( SwampDragon ) == c.Owner.GetType() ){ i = new TrophyDragon(); i.Hue = 0x84F; }
else if ( typeof( ShadowWyrm ) == c.Owner.GetType() ){ i = new TrophyDragon(); i.Hue = 0x4D8; }
else if ( typeof( SeaDragon ) == c.Owner.GetType() ){ i = new TrophyDragon(); i.Hue = 0x847; }
else if ( typeof( WhiteWyrm ) == c.Owner.GetType() ){ i = new TrophyDragon(); i.Hue = 0x982; }
if ( i != null )
{
from.AddToBackpack( i );
c.VisitedByTaxidermist = true;
m_Trophy.Delete();
}
else
{
from.SendMessage("That cannot be mounted as a trophy!");
return;
}
}
}
else
{
from.SendMessage("That cannot be mounted as a trophy!");
return;
}
}
if ( m_Trophy.Deleted )
from.SendMessage("You mount that as a trophy.");
}
}
}
}
namespace Server.Items
{
[FlipableAttribute( 0x1E62, 0x1E69 )]
public class TrophyFish : Item
{
[Constructable]
public TrophyFish() : base( 0x1E62 )
{
Name = "mounted fish";
Weight = 1.0;
}
public TrophyFish( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x1E60, 0x1E67 )]
public class TrophyBear : Item
{
[Constructable]
public TrophyBear() : base( 0x1E60 )
{
Name = "mounted bear";
Weight = 1.0;
}
public TrophyBear( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x1E61, 0x1E68 )]
public class TrophyDeer : Item
{
[Constructable]
public TrophyDeer() : base( 0x1E61 )
{
Name = "mounted deer";
Weight = 1.0;
}
public TrophyDeer( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x1E63, 0x1E6A )]
public class TrophyApe : Item
{
[Constructable]
public TrophyApe() : base( 0x1E63 )
{
Name = "mounted ape";
Weight = 1.0;
}
public TrophyApe( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x1E64, 0x1E6B )]
public class TrophyOrc : Item
{
[Constructable]
public TrophyOrc() : base( 0x1E64 )
{
Name = "mounted orc";
Weight = 1.0;
}
public TrophyOrc( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x1E65, 0x1E6C )]
public class TrophyPolarBear : Item
{
[Constructable]
public TrophyPolarBear() : base( 0x1E65 )
{
Name = "mounted bear";
Weight = 1.0;
}
public TrophyPolarBear( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x1E66, 0x1E6D )]
public class TrophyTroll : Item
{
[Constructable]
public TrophyTroll() : base( 0x1E66 )
{
Name = "mounted troll";
Weight = 1.0;
}
public TrophyTroll( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x20D6, 0x20D7 )]
public class TrophySnowBear : Item
{
[Constructable]
public TrophySnowBear() : base( 0x20D6 )
{
Name = "mounted bear";
Weight = 1.0;
}
public TrophySnowBear( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x20D8, 0x20D9 )]
public class TrophyCaveBear : Item
{
[Constructable]
public TrophyCaveBear() : base( 0x20D8 )
{
Name = "mounted bear";
Weight = 1.0;
}
public TrophyCaveBear( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x20DA, 0x20DB )]
public class TrophyKodiak : Item
{
[Constructable]
public TrophyKodiak() : base( 0x20DA )
{
Name = "mounted bear";
Weight = 1.0;
}
public TrophyKodiak( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x20DC, 0x20DD )]
public class TrophyLizard : Item
{
[Constructable]
public TrophyLizard() : base( 0x20DC )
{
Name = "mounted lizardman";
Weight = 1.0;
}
public TrophyLizard( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x20DE, 0x20DF )]
public class TrophyLizardman : Item
{
[Constructable]
public TrophyLizardman() : base( 0x20DE )
{
Name = "mounted lizardman";
Weight = 1.0;
}
public TrophyLizardman( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x20E0, 0x20E1 )]
public class TrophyNightmare : Item
{
[Constructable]
public TrophyNightmare() : base( 0x20E0 )
{
Name = "mounted nightmare";
Weight = 1.0;
}
public TrophyNightmare( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x20E2, 0x20E3 )]
public class TrophyOgre : Item
{
[Constructable]
public TrophyOgre() : base( 0x20E2 )
{
Name = "mounted ogre";
Weight = 1.0;
}
public TrophyOgre( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x20E4, 0x20E5 )]
public class TrophyRatman : Item
{
[Constructable]
public TrophyRatman() : base( 0x20E4 )
{
Name = "mounted ratman";
Weight = 1.0;
}
public TrophyRatman( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x20E6, 0x20E7 )]
public class TrophyEttin : Item
{
[Constructable]
public TrophyEttin() : base( 0x20E6 )
{
Name = "mounted ettin";
Weight = 1.0;
}
public TrophyEttin( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x20E8, 0x20E9 )]
public class TrophyOgreLord : Item
{
[Constructable]
public TrophyOgreLord() : base( 0x20E8 )
{
Name = "mounted ogre";
Weight = 1.0;
}
public TrophyOgreLord( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x20EA, 0x20EB )]
public class TrophyCyclops : Item
{
[Constructable]
public TrophyCyclops() : base( 0x20EA )
{
Name = "mounted cyclops";
Weight = 1.0;
}
public TrophyCyclops( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x20EC, 0x20ED )]
public class TrophyGargoyle : Item
{
[Constructable]
public TrophyGargoyle() : base( 0x20EC )
{
Name = "mounted gargoyle";
Weight = 1.0;
}
public TrophyGargoyle( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x20EE, 0x20EF )]
public class TrophyMinotaur : Item
{
[Constructable]
public TrophyMinotaur() : base( 0x20EE )
{
Name = "mounted minotaur";
Weight = 1.0;
}
public TrophyMinotaur( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x20F0, 0x20F1 )]
public class TrophyGoblin : Item
{
[Constructable]
public TrophyGoblin() : base( 0x20F0 )
{
Name = "mounted goblin";
Weight = 1.0;
}
public TrophyGoblin( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x20F2, 0x20F3 )]
public class TrophyMinotaurLord : Item
{
[Constructable]
public TrophyMinotaurLord() : base( 0x20F2 )
{
Name = "mounted minotaur";
Weight = 1.0;
}
public TrophyMinotaurLord( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x20F4, 0x20F5 )]
public class TrophyDragon : Item
{
[Constructable]
public TrophyDragon() : base( 0x20F4 )
{
Name = "mounted dragon";
Weight = 1.0;
}
public TrophyDragon( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
[FlipableAttribute( 0x20F6, 0x20F7 )]
public class TrophyDaemon : Item
{
[Constructable]
public TrophyDaemon() : base( 0x20F6 )
{
Name = "mounted daemon";
Weight = 1.0;
}
public TrophyDaemon( Serial serial ) : base( serial ){}
public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); }
public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
}
}