BritainKnights/Scripts/Items/Skill Items/Fishing/ShipwreckedItem.cs

81 lines
No EOL
1.5 KiB
C#

using System;
namespace Server.Items
{
public interface IShipwreckedItem
{
bool IsShipwreckedItem { get; set; }
}
public class ShipwreckedItem : Item, IDyable, IShipwreckedItem
{
public ShipwreckedItem( int itemID ) : base( itemID )
{
int weight = this.ItemData.Weight;
if ( weight >= 255 )
weight = 1;
this.Weight = weight;
}
public override void OnSingleClick( Mobile from )
{
this.LabelTo( from, 1050039, String.Format( "#{0}\t#1041645", LabelNumber ) );
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1041645 ); // recovered from a shipwreck
}
public ShipwreckedItem( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
if ( ItemID >= 0x13A4 && ItemID <= 0x13AE )
{
Hue = sender.DyedHue;
return true;
}
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
#region IShipwreckedItem Members
public bool IsShipwreckedItem
{
get
{
return true; //It's a ShipwreckedItem item. 'Course it's gonna be a Shipwreckeditem
}
set
{
}
}
#endregion
}
}