BritainKnights/Scripts/Items/Skill Items/Misc/FireHorn.cs

199 lines
No EOL
4.8 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Network;
using Server.Targeting;
using Server.Spells;
namespace Server.Items
{
public class FireHorn : Item
{
public override int LabelNumber{ get{ return 1060456; } } // fire horn
[Constructable]
public FireHorn() : base( 0xFC7 )
{
ItemID = Utility.RandomList( 0x10E0, 0x10F4 );
Hue = 0x4A1;
Weight = 1.0;
}
public FireHorn( Serial serial ) : base( serial )
{
}
private bool CheckUse( Mobile from )
{
if ( !this.IsAccessibleTo( from ) )
return false;
if ( from.Map != this.Map || !from.InRange( GetWorldLocation(), 2 ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
return false;
}
if ( !from.CanBeginAction( typeof( FireHorn ) ) )
{
from.SendLocalizedMessage( 1049615 ); // You must take a moment to catch your breath.
return false;
}
int sulfAsh = 15;
if ( from.Backpack == null || from.Backpack.GetAmount( typeof( SulfurousAsh ) ) < sulfAsh )
{
from.SendLocalizedMessage( 1049617 ); // You do not have enough sulfurous ash.
return false;
}
return true;
}
public override void OnDoubleClick( Mobile from )
{
if ( CheckUse( from ) )
{
from.SendLocalizedMessage( 1049620 ); // Select an area to incinerate.
from.Target = new InternalTarget( this );
}
}
public void Use( Mobile from, IPoint3D loc )
{
if ( !CheckUse( from ) )
return;
from.BeginAction( typeof( FireHorn ) );
Timer.DelayCall( TimeSpan.FromSeconds( 12.0 ), new TimerStateCallback( EndAction ), from );
int music = from.Skills[SkillName.Musicianship].Fixed;
int sucChance = 500 + ( music - 775 ) * 2;
double dSucChance = ((double)sucChance) / 1000.0;
if ( !from.CheckSkill( SkillName.Musicianship, dSucChance ) )
{
from.SendLocalizedMessage( 1049618 ); // The horn emits a pathetic squeak.
from.PlaySound( 0x18A );
return;
}
int sulfAsh = 15;
from.Backpack.ConsumeUpTo( typeof( SulfurousAsh ), sulfAsh );
from.PlaySound( 0x15F );
Effects.SendPacket( from, from.Map, new HuedEffect( EffectType.Moving, from.Serial, Serial.Zero, 0x36D4, from.Location, loc, 5, 0, false, true, 0, 0 ) );
ArrayList targets = new ArrayList();
bool playerVsPlayer = false;
IPooledEnumerable eable = from.Map.GetMobilesInRange( new Point3D( loc ), 2 );
foreach ( Mobile m in eable )
{
if ( from != m && SpellHelper.ValidIndirectTarget( from, m ) && from.CanBeHarmful( m, false ) )
{
targets.Add( m );
if ( m.Player )
playerVsPlayer = true;
}
}
eable.Free();
if ( targets.Count > 0 )
{
int prov = from.Skills[SkillName.Provocation].Fixed;
int disc = from.Skills[SkillName.Discordance].Fixed;
int peace = from.Skills[SkillName.Peacemaking].Fixed;
int minDamage, maxDamage;
int total = prov + disc / 5 + peace / 5;
if ( playerVsPlayer )
total /= 3;
maxDamage = ( total * 2 ) / 30;
minDamage = ( maxDamage * 7 ) / 10;
double damage = Utility.RandomMinMax( minDamage, maxDamage );
damage /= targets.Count;
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = (Mobile)targets[i];
double toDeal = damage;
if ( m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ) )
{
toDeal *= 0.5;
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
}
from.DoHarmful( m );
SpellHelper.Damage( TimeSpan.Zero, m, from, toDeal );
Effects.SendTargetEffect( m, 0x3709, 10, 30 );
}
}
double breakChance = 0.16;
if ( Utility.RandomDouble() < breakChance )
{
from.SendLocalizedMessage( 1049619 ); // The fire horn crumbles in your hands.
this.Delete();
}
}
private static void EndAction( object state )
{
Mobile m = (Mobile) state;
m.EndAction( typeof( FireHorn ) );
m.SendLocalizedMessage( 1049621 ); // You catch your breath.
}
private class InternalTarget : Target
{
private FireHorn m_Horn;
public InternalTarget( FireHorn horn ) : base( 2, true, TargetFlags.Harmful )
{
m_Horn = horn;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Horn.Deleted )
return;
IPoint3D loc;
if ( targeted is Item )
loc = ((Item)targeted).GetWorldLocation();
else
loc = targeted as IPoint3D;
m_Horn.Use( from, loc );
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}