42 lines
835 B
C#
42 lines
835 B
C#
using System;
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using Server;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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[FlipableAttribute( 0xFB5, 0xFB4 )]
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public class SledgeHammer : BaseTool
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{
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public override CraftSystem CraftSystem{ get{ return DefBlacksmithy.CraftSystem; } }
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[Constructable]
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public SledgeHammer() : base( 0xFB5 )
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{
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Layer = Layer.OneHanded;
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}
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[Constructable]
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public SledgeHammer( int uses ) : base( uses, 0xFB5 )
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{
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Layer = Layer.OneHanded;
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}
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public SledgeHammer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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