BritainKnights/Scripts/Items/Weapons/Axes/BaseAxe.cs

163 lines
No EOL
4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Engines.Harvest;
using Server.ContextMenus;
namespace Server.Items
{
public interface IAxe
{
bool Axe( Mobile from, BaseAxe axe );
}
public abstract class BaseAxe : BaseMeleeWeapon
{
public override int DefHitSound{ get{ return 0x232; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override SkillName DefSkill{ get{ return SkillName.Swords; } }
public override WeaponType DefType{ get{ return WeaponType.Axe; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash2H; } }
public virtual HarvestSystem HarvestSystem{ get{ return Lumberjacking.System; } }
private int m_UsesRemaining;
private bool m_ShowUsesRemaining;
[CommandProperty( AccessLevel.GameMaster )]
public int UsesRemaining
{
get { return m_UsesRemaining; }
set { m_UsesRemaining = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool ShowUsesRemaining
{
get { return m_ShowUsesRemaining; }
set { m_ShowUsesRemaining = value; InvalidateProperties(); }
}
public virtual int GetUsesScalar()
{
if ( Quality == WeaponQuality.Exceptional )
return 200;
return 100;
}
public override void UnscaleDurability()
{
base.UnscaleDurability();
int scale = GetUsesScalar();
m_UsesRemaining = ((m_UsesRemaining * 100) + (scale - 1)) / scale;
InvalidateProperties();
}
public override void ScaleDurability()
{
base.ScaleDurability();
int scale = GetUsesScalar();
m_UsesRemaining = ((m_UsesRemaining * scale) + 99) / 100;
InvalidateProperties();
}
public BaseAxe( int itemID ) : base( itemID )
{
m_UsesRemaining = 150;
}
public BaseAxe( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( HarvestSystem == null || Deleted )
return;
Point3D loc = this.GetWorldLocation();
if ( !from.InLOS( loc ) || !from.InRange( loc, 2 ) )
{
from.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3E9, 1019045 ); // I can't reach that
return;
}
else if ( !this.IsAccessibleTo( from ) )
{
this.PublicOverheadMessage( Server.Network.MessageType.Regular, 0x3E9, 1061637 ); // You are not allowed to access this.
return;
}
if ( !(this.HarvestSystem is Mining) )
from.SendLocalizedMessage( 1010018 ); // What do you want to use this item on?
HarvestSystem.BeginHarvesting( from, this );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 ); // version
writer.Write( (bool) m_ShowUsesRemaining );
writer.Write( (int) m_UsesRemaining );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 2:
{
m_ShowUsesRemaining = reader.ReadBool();
goto case 1;
}
case 1:
{
m_UsesRemaining = reader.ReadInt();
goto case 0;
}
case 0:
{
if ( m_UsesRemaining < 1 )
m_UsesRemaining = 150;
break;
}
}
}
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
{
base.OnHit( attacker, defender, damageBonus );
if ( (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && (attacker.Skills[SkillName.Tactics].Value / 400.0) >= Utility.RandomDouble() )
{
StatMod mod = defender.GetStatMod( "Concussion" );
if ( mod == null )
{
defender.SendMessage( "You receive a concussion blow!" );
defender.AddStatMod( new StatMod( StatType.Int, "Concussion", -(defender.RawInt / 2), TimeSpan.FromSeconds( 30.0 ) ) );
attacker.SendMessage( "You deliver a concussion blow!" );
attacker.PlaySound( 0x308 );
}
}
}
}
}