BritainKnights/Scripts/Items/Weapons/Axes/BattleAxe.cs

43 lines
No EOL
971 B
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xF47, 0xF48 )]
public class BattleAxe : BaseAxe
{
public override int UOStrengthReq{ get{ return 40; } }
public override int UOMinDamage{ get{ return 6; } }
public override int UOMaxDamage{ get{ return 38; } }
public override int UOSpeed{ get{ return 30; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
public BattleAxe() : base( 0xF47 )
{
Weight = 4.0;
Layer = Layer.TwoHanded;
}
public BattleAxe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}