43 lines
No EOL
971 B
C#
43 lines
No EOL
971 B
C#
using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF47, 0xF48 )]
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public class BattleAxe : BaseAxe
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{
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public override int UOStrengthReq{ get{ return 40; } }
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public override int UOMinDamage{ get{ return 6; } }
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public override int UOMaxDamage{ get{ return 38; } }
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public override int UOSpeed{ get{ return 30; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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public BattleAxe() : base( 0xF47 )
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{
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Weight = 4.0;
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Layer = Layer.TwoHanded;
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}
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public BattleAxe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |