BritainKnights/Scripts/Misc/FoodDecay.cs

150 lines
No EOL
3.4 KiB
C#

using System;
using Server.Network;
using Server;
using Server.Mobiles;
using Server.Regions;
namespace Server.Misc
{
public class FoodDecayTimer : Timer
{
public static void Initialize()
{
new FoodDecayTimer().Start();
}
public FoodDecayTimer() : base( TimeSpan.FromMinutes( 5 ), TimeSpan.FromMinutes( 5 ) )
{
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
FoodDecay();
}
public static void FoodDecay()
{
foreach ( NetState state in NetState.Instances )
{
HungerDecay( state.Mobile );
}
}
public static void HungerDecay( Mobile m )
{
if ( m != null && m is PlayerMobile && !(m.AccessLevel > AccessLevel.Player) && !(m.Region is InnRegion) )
{
if ( m.Hunger >= 1 )
m.Hunger -= 1;
if ( m.Thirst >= 1 )
m.Thirst -= 1;
}
}
}
public class EatDecayTimer : Timer
{
public static void Initialize()
{
new EatDecayTimer().Start();
}
public EatDecayTimer() : base( TimeSpan.FromSeconds( 11.0 ), TimeSpan.FromSeconds( 11.0 ) )
{
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
EatDecay();
}
public static void EatDecay()
{
foreach ( NetState state in NetState.Instances )
{
EatDecaying( state.Mobile );
}
}
public static void EatDecaying( Mobile m )
{
if ( m is PlayerMobile && m.Alive && (m.Hunger < 5 || m.Thirst < 5) )
{
if ( m.Hunger < 5 )
{
int hits = 0;
switch (m.Hunger)
{
case 4: hits = 2; break;
case 3: hits = 3; break;
case 2: hits = 4; break;
case 1: hits = 5; break;
case 0:
{
hits = 6;
m.SendMessage( "You are starving to death!" );
m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am so hungry!");
break;
}
}
if ( m.Hits < hits )
hits = m.Hits-1;
if ( hits > 0 )
m.Hits -= hits;
if ( m.Hunger < 3 && m.Hunger > 0 )
{
if ( Utility.RandomBool() ){ m.SendMessage( "You are getting very hungry!" ); }
if ( Utility.RandomMinMax(1,5)==1 ){ m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am getting hungry!"); }
}
}
if ( m.Thirst < 5 )
{
switch (m.Thirst)
{
case 4: m.Stam -= 2; break;
case 3: m.Stam -= 3; break;
case 2: m.Stam -= 4; break;
case 1: m.Stam -= 5; break;
case 0:
{
m.Stam -= 6;
m.SendMessage( "You are exhausted from thirst!" );
m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am so thirsty!");
break;
}
}
if ( m.Thirst < 3 && m.Thirst > 0 )
{
if ( Utility.RandomBool() ){ m.SendMessage( "You are getting exhausted from thirst!" ); }
if ( Utility.RandomMinMax(1,5)==1 ){ m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am getting thirsty!"); }
}
if ( m.Stam < 0 )
m.Stam = 0;
}
if ( m.Thirst < 5 || m.Hunger < 5 )
{
int test = m.Thirst;
if ( m.Hunger < m.Thirst )
test = m.Hunger;
switch (test)
{
case 4: m.Mana -= 2; break;
case 3: m.Mana -= 3; break;
case 2: m.Mana -= 4; break;
case 1: m.Mana -= 5; break;
case 0: m.Mana -= 6; break;
}
if ( m.Mana < 0 )
m.Mana = 0;
}
}
}
}
}