BritainKnights/Scripts/Mobiles/Animals/Bears/BrownBear.cs

56 lines
No EOL
1.1 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a bear corpse" )]
public class BrownBear : BaseCreature
{
[Constructable]
public BrownBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a brown bear";
Body = 211;
BaseSoundID = 0xA3;
SetStr( 76, 100 );
SetDex( 26, 45 );
SetInt( 23, 47 );
SetHits( 46, 60 );
SetMana( 0 );
SetDamage( 6, 12 );
SetSkill( SkillName.MagicResist, 25.1, 35.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.HandToHand, 40.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 24;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 12; } }
public BrownBear( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}