BritainKnights/Scripts/Mobiles/Animals/Deer.cs

70 lines
No EOL
1.2 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a deer corpse" )]
public class Deer : BaseCreature
{
[Constructable]
public Deer() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a deer";
Body = 237;
SetStr( 21, 51 );
SetDex( 47, 77 );
SetInt( 17, 47 );
SetHits( 15, 29 );
SetMana( 0 );
SetDamage( 4 );
SetSkill( SkillName.MagicResist, 15.0 );
SetSkill( SkillName.Tactics, 19.0 );
SetSkill( SkillName.HandToHand, 26.0 );
Fame = 300;
Karma = 0;
VirtualArmor = 8;
}
public override int Meat{ get{ return 5; } }
public override int Hides{ get{ return 8; } }
public Deer(Serial serial) : base(serial)
{
}
public override int GetAttackSound()
{
return 0x82;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetDeathSound()
{
return 0x84;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}