BritainKnights/Scripts/Mobiles/Animals/GreatDeer.cs

71 lines
No EOL
1.3 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a deer corpse" )]
[TypeAlias( "Server.Mobiles.GreatDeer" )]
public class GreatDeer : BaseCreature
{
[Constructable]
public GreatDeer() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a deer";
Body = 234;
SetStr( 41, 71 );
SetDex( 47, 77 );
SetInt( 27, 57 );
SetHits( 27, 41 );
SetMana( 0 );
SetDamage( 5, 9 );
SetSkill( SkillName.MagicResist, 26.8, 44.5 );
SetSkill( SkillName.Tactics, 29.8, 47.5 );
SetSkill( SkillName.HandToHand, 29.8, 47.5 );
Fame = 300;
Karma = 0;
VirtualArmor = 24;
}
public override int Meat{ get{ return 6; } }
public override int Hides{ get{ return 15; } }
public GreatDeer(Serial serial) : base(serial)
{
}
public override int GetAttackSound()
{
return 0x82;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetDeathSound()
{
return 0x84;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}