BritainKnights/Scripts/Mobiles/Animals/MountainGoat.cs

57 lines
No EOL
1.2 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a mountain goat corpse" )]
public class MountainGoat : BaseCreature
{
[Constructable]
public MountainGoat() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a mountain goat";
Body = 289;
BaseSoundID = 0x99;
SetStr( 22, 64 );
SetDex( 56, 75 );
SetInt( 16, 30 );
SetHits( 20, 33 );
SetMana( 0 );
SetDamage( 3, 7 );
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 29.3, 44.0 );
SetSkill( SkillName.HandToHand, 29.3, 44.0 );
Fame = 300;
Karma = 0;
VirtualArmor = 10;
}
public override int Meat{ get{ return 3; } }
public override MeatType MeatType{ get{ return MeatType.Lamb; } }
public override int Hides{ get{ return 12; } }
public MountainGoat(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}