BritainKnights/Scripts/Mobiles/Animals/Sheep.cs

102 lines
No EOL
2.2 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a sheep corpse" )]
public class Sheep : BaseCreature, ICarvable
{
private DateTime m_NextWoolTime;
[CommandProperty( AccessLevel.GameMaster )]
public DateTime NextWoolTime
{
get{ return m_NextWoolTime; }
set{ m_NextWoolTime = value; Body = ( DateTime.Now >= m_NextWoolTime ) ? 0xCF : 0xDF; }
}
public void Carve( Mobile from, Item item )
{
if ( DateTime.Now < m_NextWoolTime )
{
// This sheep is not yet ready to be shorn.
PrivateOverheadMessage( MessageType.Regular, 0x3B2, 500449, from.NetState );
return;
}
from.SendLocalizedMessage( 500452 ); // You place the gathered wool into your backpack.
from.AddToBackpack( new Wool( 1 ) );
NextWoolTime = DateTime.Now + TimeSpan.FromHours( 3.0 ); // TODO: Proper time delay
}
public override void OnThink()
{
base.OnThink();
Body = ( DateTime.Now >= m_NextWoolTime ) ? 0xCF : 0xDF;
}
[Constructable]
public Sheep() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a sheep";
Body = 207;
BaseSoundID = 0xD6;
SetStr( 19 );
SetDex( 25 );
SetInt( 5 );
SetHits( 12 );
SetMana( 0 );
SetDamage( 1, 2 );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 6.0 );
SetSkill( SkillName.HandToHand, 5.0 );
Fame = 0;
Karma = 200;
VirtualArmor = 6;
}
public override int Meat{ get{ return 2; } }
public override MeatType MeatType{ get{ return MeatType.Lamb; } }
public override int Wool{ get{ return (Body == 0xCF ? 3 : 0); } }
public Sheep( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
writer.WriteDeltaTime( m_NextWoolTime );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
NextWoolTime = reader.ReadDeltaTime();
break;
}
}
}
}
}