60 lines
No EOL
1.2 KiB
C#
60 lines
No EOL
1.2 KiB
C#
using System;
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using Server;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.ContextMenus;
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namespace Server.Mobiles
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{
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[CorpseName( "a WoolyBanta corpse" )]
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public class WoolyBanta : BaseCreature
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{
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[Constructable]
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public WoolyBanta() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a wooly banta";
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Body = 264;
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BaseSoundID = 0x508;
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SetStr( 176, 200 );
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SetDex( 26, 45 );
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SetInt( 23, 47 );
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SetHits( 146, 160 );
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SetMana( 0 );
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SetDamage( 8, 16 );
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SetSkill( SkillName.Tactics, 40.1, 60.0 );
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SetSkill( SkillName.HandToHand, 40.1, 60.0 );
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Fame = 1000;
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Karma = 0;
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VirtualArmor = 28;
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}
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public override int Meat{ get{ return 18; } }
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public override int Hides{ get{ return 24; } }
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public WoolyBanta( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |