BritainKnights/Scripts/Mobiles/Base/BaseGuildmaster.cs

233 lines
No EOL
6 KiB
C#

using System;
using Server;
using Server.Misc;
using System.Collections.Generic;
using System.Collections;
using Server.Network;
using Server.Mobiles;
using Server.Items;
using Server.ContextMenus;
namespace Server.Mobiles
{
public abstract class BaseGuildmaster : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override bool IsActiveVendor{ get{ return true; } }
public override bool ClickTitle{ get{ return false; } }
public virtual int JoinCost{ get{ return 1000; } }
public override void InitSBInfo()
{
}
public virtual void SayGuildTo( Mobile m )
{
SayTo( m, 1008055 + (int)NpcGuild );
}
public virtual void SayWelcomeTo( Mobile m )
{
SayTo( m, "Welcome to the guild! Thou shalt find it beneficial to your future endeavors." );
}
public virtual void SayPriceTo( Mobile m )
{
m.Send( new MessageLocalizedAffix( Serial, Body, MessageType.Regular, SpeechHue, 3, 1008052, Name, AffixType.Append, JoinCost.ToString(), "" ) );
}
public virtual bool WasNamed( string speech )
{
string name = this.Name;
return ( name != null && Insensitive.StartsWith( speech, name ) );
}
public override bool HandlesOnSpeech( Mobile from )
{
if ( from.InRange( this.Location, 2 ) )
return true;
return base.HandlesOnSpeech( from );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
PlayerMobile pm = (PlayerMobile)from;
base.GetContextMenuEntries( from, list );
if ( pm.NpcGuild != this.NpcGuild ){ list.Add( new JoinEntry( from, this ) ); }
else if ( pm.NpcGuild == this.NpcGuild ){ list.Add( new ResignEntry( from, this ) ); }
}
public class JoinEntry : ContextMenuEntry
{
private Mobile m_Mobile;
private Mobile m_Guildmaster;
public JoinEntry( Mobile from, Mobile guildmaster ) : base( 6116, 3 )
{
m_Mobile = from;
m_Guildmaster = guildmaster;
}
public override void OnClick()
{
if( !( m_Mobile is PlayerMobile ) )
return;
JoinGuild( m_Mobile, (BaseGuildmaster)m_Guildmaster );
}
}
public class ResignEntry : ContextMenuEntry
{
private Mobile m_Mobile;
private Mobile m_Guildmaster;
public ResignEntry( Mobile from, Mobile guildmaster ) : base( 6115, 3 )
{
m_Mobile = from;
m_Guildmaster = guildmaster;
}
public override void OnClick()
{
if( !( m_Mobile is PlayerMobile ) )
return;
ResignGuild( m_Mobile, (BaseGuildmaster)m_Guildmaster );
}
}
public override void OnSpeech( SpeechEventArgs e )
{
Mobile from = e.Mobile;
if ( !e.Handled && from is PlayerMobile && from.InRange( this.Location, 2 ) && WasNamed( e.Speech ) )
{
PlayerMobile pm = (PlayerMobile)from;
if ( e.HasKeyword( 0x0004 ) ) // *join* | *member*
{
if ( pm.NpcGuild == this.NpcGuild )
SayTo( from, 501047 ); // Thou art already a member of our guild.
else if ( pm.NpcGuild != NpcGuild.None )
SayTo( from, 501046 ); // Thou must resign from thy other guild first.
else
SayPriceTo( from );
e.Handled = true;
}
else if ( e.HasKeyword( 0x0005 ) ) // *resign* | *quit*
{
if ( pm.NpcGuild != this.NpcGuild )
{
SayTo( from, 501052 ); // Thou dost not belong to my guild!
}
else
{
SayTo( from, 501054 ); // I accept thy resignation.
pm.NpcGuild = NpcGuild.None;
pm.InvalidateProperties();
}
e.Handled = true;
}
}
base.OnSpeech( e );
}
public static void JoinGuild( Mobile player, BaseGuildmaster guildmaster )
{
PlayerMobile pm = (PlayerMobile)player;
if ( pm.NpcGuild == ((BaseVendor)guildmaster).NpcGuild )
guildmaster.SayTo( player, 501047 ); // Thou art already a member of our guild.
else if ( pm.NpcGuild != NpcGuild.None )
guildmaster.SayTo( player, 501046 ); // Thou must resign from thy other guild first.
else
guildmaster.SayPriceTo( player );
}
public static void ResignGuild( Mobile player, BaseGuildmaster guildmaster )
{
PlayerMobile pm = (PlayerMobile)player;
if ( pm.NpcGuild != ((BaseVendor)guildmaster).NpcGuild )
{
guildmaster.SayTo( player, 501052 ); // Thou dost not belong to my guild!
}
else
{
guildmaster.SayTo( player, 501054 ); // I accept thy resignation.
pm.NpcGuild = NpcGuild.None;
pm.InvalidateProperties();
}
}
public override bool OnGoldGiven( Mobile from, Gold dropped )
{
if ( from is PlayerMobile && dropped.Amount == JoinCost )
{
PlayerMobile pm = (PlayerMobile)from;
if ( pm.NpcGuild == this.NpcGuild )
{
SayTo( from, 501047 ); // Thou art already a member of our guild.
}
else if ( pm.NpcGuild != NpcGuild.None )
{
SayTo( from, 501046 ); // Thou must resign from thy other guild first.
}
else if ( pm.Kills > 4 && this.NpcGuild != NpcGuild.AssassinsGuild && this.NpcGuild != NpcGuild.ThievesGuild )
{
SayTo( from, 501522 ); // I shall not deal with scum like thee!
}
else
{
SayWelcomeTo( from );
pm.NpcGuild = this.NpcGuild;
pm.NpcGuildJoinTime = DateTime.Now;
pm.NpcGuildGameTime = pm.GameTime;
pm.InvalidateProperties();
dropped.Delete();
return true;
}
return false;
}
return base.OnGoldGiven( from, dropped );
}
public BaseGuildmaster( string title ) : base( title )
{
Title = String.Format( "the {0} {1}", title, Female ? "guildmistress" : "guildmaster" );
}
public BaseGuildmaster( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}