BritainKnights/Scripts/Mobiles/Base/BaseHealer.cs

107 lines
No EOL
2.5 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Misc;
using Server.Items;
using Server.Gumps;
namespace Server.Mobiles
{
public abstract class BaseHealer : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override bool IsActiveVendor{ get{ return false; } }
public override void InitSBInfo()
{
}
public BaseHealer() : base( null )
{
Invulnerable = true;
SetStr( 304, 400 );
SetDex( 102, 150 );
SetInt( 204, 300 );
SetDamage( 10, 23 );
SetSkill( SkillName.Concentration, 82.0, 100.0 );
SetSkill( SkillName.Healing, 75.0, 97.5 );
SetSkill( SkillName.Magery, 82.0, 100.0 );
SetSkill( SkillName.MagicResist, 82.0, 100.0 );
SetSkill( SkillName.Tactics, 82.0, 100.0 );
}
public virtual bool CheckResurrect( Mobile m )
{
return true;
}
private DateTime m_NextResurrect;
private static TimeSpan ResurrectDelay = TimeSpan.FromSeconds( 2.0 );
public virtual void OfferResurrection( Mobile m )
{
Direction = GetDirectionTo( m );
m.PlaySound(0x1F2);
m.FixedEffect( 0x376A, 10, 16 );
m.CloseGump( typeof( ResurrectGump ) );
m.SendGump( new ResurrectGump( m, ResurrectMessage.Healer ) );
}
public virtual void OfferHeal( PlayerMobile m )
{
Direction = GetDirectionTo( m );
Say( 501228 ); // I can do no more for you at this time.
}
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( !m.Frozen && DateTime.Now >= m_NextResurrect && InRange( m, 4 ) && !InRange( oldLocation, 4 ) && InLOS( m ) )
{
if ( !m.Alive )
{
m_NextResurrect = DateTime.Now + ResurrectDelay;
if ( m.Map == null || !m.Map.CanFit( m.Location, 16, false, false ) )
{
m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
}
else if ( CheckResurrect( m ) )
{
OfferResurrection( m );
}
}
}
}
public BaseHealer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
if ( !Invulnerable )
{
AI = AIType.AI_Mage;
ActiveSpeed = 0.2;
PassiveSpeed = 0.8;
RangePerception = BaseCreature.DefaultRangePerception;
FightMode = FightMode.Aggressor;
}
}
}
}