BritainKnights/Scripts/Mobiles/Base/VendorInventory.cs

179 lines
No EOL
3.6 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Multis;
namespace Server.Mobiles
{
public class VendorInventory
{
public static readonly TimeSpan GracePeriod = TimeSpan.FromDays( 7.0 );
private BaseHouse m_House;
private string m_VendorName;
private string m_ShopName;
private Mobile m_Owner;
private List<Item> m_Items;
private int m_Gold;
private DateTime m_ExpireTime;
private Timer m_ExpireTimer;
public VendorInventory( BaseHouse house, Mobile owner, string vendorName, string shopName )
{
m_House = house;
m_Owner = owner;
m_VendorName = vendorName;
m_ShopName = shopName;
m_Items = new List<Item>();
m_ExpireTime = DateTime.Now + GracePeriod;
m_ExpireTimer = new ExpireTimer( this, GracePeriod );
m_ExpireTimer.Start();
}
public BaseHouse House
{
get{ return m_House; }
set{ m_House = value; }
}
public string VendorName
{
get{ return m_VendorName; }
set{ m_VendorName = value; }
}
public string ShopName
{
get{ return m_ShopName; }
set{ m_ShopName = value; }
}
public Mobile Owner
{
get{ return m_Owner; }
set{ m_Owner = value; }
}
public List<Item> Items
{
get{ return m_Items; }
}
public int Gold
{
get{ return m_Gold; }
set{ m_Gold = value; }
}
public DateTime ExpireTime
{
get{ return m_ExpireTime; }
}
public void AddItem( Item item )
{
item.Internalize();
m_Items.Add( item );
}
public void Delete()
{
foreach ( Item item in Items )
{
item.Delete();
}
Items.Clear();
Gold = 0;
if ( House != null )
House.VendorInventories.Remove( this );
m_ExpireTimer.Stop();
}
public void Serialize( GenericWriter writer )
{
writer.WriteEncodedInt( 0 ); // version
writer.Write( (Mobile) m_Owner );
writer.Write( (string) m_VendorName );
writer.Write( (string) m_ShopName );
writer.Write( m_Items, true );
writer.Write( (int) m_Gold );
writer.WriteDeltaTime( m_ExpireTime );
}
public VendorInventory( BaseHouse house, GenericReader reader )
{
m_House = house;
int version = reader.ReadEncodedInt();
m_Owner = reader.ReadMobile();
m_VendorName = reader.ReadString();
m_ShopName = reader.ReadString();
m_Items = reader.ReadStrongItemList();
m_Gold = reader.ReadInt();
m_ExpireTime = reader.ReadDeltaTime();
if ( m_Items.Count == 0 && m_Gold == 0 )
{
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
}
else
{
TimeSpan delay = m_ExpireTime - DateTime.Now;
m_ExpireTimer = new ExpireTimer( this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero );
m_ExpireTimer.Start();
}
}
private class ExpireTimer : Timer
{
private VendorInventory m_Inventory;
public ExpireTimer( VendorInventory inventory, TimeSpan delay ) : base( delay )
{
m_Inventory = inventory;
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
BaseHouse house = m_Inventory.House;
if ( house != null )
{
if ( m_Inventory.Gold > 0 )
{
if ( house.MovingCrate == null )
house.MovingCrate = new MovingCrate( house );
Innkeeper.Deposit( house.MovingCrate, m_Inventory.Gold );
}
foreach ( Item item in m_Inventory.Items )
{
if ( !item.Deleted )
house.DropToMovingCrate( item );
}
m_Inventory.Gold = 0;
m_Inventory.Items.Clear();
}
m_Inventory.Delete();
}
}
}
}