BritainKnights/Scripts/Mobiles/Bugs/AntLion.cs

91 lines
No EOL
1.6 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "an ant lion corpse" )]
public class AntLion : BaseCreature
{
[Constructable]
public AntLion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ant lion";
Body = 11;
BaseSoundID = 1006;
SetStr( 296, 320 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 151, 162 );
SetDamage( 7, 21 );
SetSkill( SkillName.MagicResist, 70.0 );
SetSkill( SkillName.Tactics, 90.0 );
SetSkill( SkillName.HandToHand, 90.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 45;
PackItem( new Bone( 3 ) );
Item orepile = new IronOre();
orepile.Amount = Utility.RandomMinMax(10, 100);
orepile.ItemID = 0x19B9;
PackItem(orepile);
// TODO: skeleton
}
public override int GetAngerSound()
{
return 0x5A;
}
public override int GetIdleSound()
{
return 0x5A;
}
public override int GetAttackSound()
{
return 0x164;
}
public override int GetHurtSound()
{
return 0x187;
}
public override int GetDeathSound()
{
return 0x1BA;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
}
public AntLion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}