BritainKnights/Scripts/Mobiles/Bugs/AntaurLord.cs

61 lines
No EOL
1.2 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "an antaur corpse" )]
public class AntaurLord : BaseCreature
{
[Constructable]
public AntaurLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an antaur lord";
Body = 314;
BaseSoundID = 0x4F0;
SetStr( 588, 660 );
SetDex( 303, 375 );
SetInt( 108, 180 );
SetHits( 288, 321 );
SetDamage( 9, 30 );
SetSkill( SkillName.MagicResist, 90.0, 120.0 );
SetSkill( SkillName.Tactics, 90.0, 120.0 );
SetSkill( SkillName.HandToHand, 90.0, 120.0 );
Fame = 9000;
Karma = -9000;
VirtualArmor = 55;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.MedPotions );
AddLoot( LootPack.HighPotions );
AddLoot( LootPack.Gems, 3 );
}
public AntaurLord( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
Hue = 0;
}
}
}