55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "an antaur corpse" )]
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public class AntaurQueen : BaseCreature
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{
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[Constructable]
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public AntaurQueen() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an antaur queen";
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Body = 179;
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BaseSoundID = 0x4F0;
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SetStr( 296, 320 );
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SetDex( 121, 145 );
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SetInt( 76, 100 );
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SetHits( 151, 162 );
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SetDamage( 10, 15 );
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SetSkill( SkillName.Concentration, 70.1, 85.0 );
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SetSkill( SkillName.Magery, 70.1, 85.0 );
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SetSkill( SkillName.MagicResist, 60.1, 75.0 );
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SetSkill( SkillName.Tactics, 80.1, 90.0 );
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SetSkill( SkillName.HandToHand, 70.1, 90.0 );
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 45;
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}
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public AntaurQueen( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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Hue = 0;
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}
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}
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}
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