BritainKnights/Scripts/Mobiles/Bugs/FireBeetle.cs

65 lines
No EOL
1.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName( "a beetle corpse" )]
public class FireBeetle : BaseCreature
{
public override bool HasBreath{ get{ return true; } } // fire breath enabled
[Constructable]
public FireBeetle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fire beetle";
Body = 240;
BaseSoundID = 0x4E5;
SetStr( 296, 320 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 180, 220 );
SetMana( 0 );
SetDamage( 7, 16 );
SetSkill( SkillName.MagicResist, 60, 80.0 );
SetSkill( SkillName.Tactics, 80, 100.0 );
SetSkill( SkillName.HandToHand, 80, 100.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 24;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public FireBeetle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}